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Nintendo on top with rev?

Name: Top_Cat 2006-03-07 20:22

okay, don't just go shrugging this off with meatless anti-nintendo sentiments, the most supremely flawed logic i've ever seen came in the form of:
"the only way you can have any positive expectations of nintendo is to be a nintendo fanboy"

okay, so looking objectively at what the system has to offer makes me a fanboy, and it's NOT fanboyish to think that anything coming from nintendo will fail?

okay, here's what i see rev having going for itself.

1. the biggie: lower price point.

granted the price hasn't been announced, but it's being estimated at about $200 even if it's a bit higher at 250, you could get TWO of them for the cost of one xbox currently.

granted being $50 dollars less, didn't help the 64 or cube much, but here we're probably looking at a price difference of a couple hundred dollars. definitely signifigant.

i'm not good with names, but i remember somone big from nintendo talking about nintendo being a secondary system also bought by those who already have other systems, it's probably going to be priced to do so.

2. the controller.
if you havent taken a look look at it so far, go to nintendo.com and read the articles on it.

this is a big thing in two ways.

1. it doesn't scare non-gamers as much. this mean we get more NEW gamers buying it than probably the other two systems combined (especially with that price difference.

2. new contol method.
let's take an FPS, and throw it on this controller. let's see what i can think up here:

first it would be very good foor camera control, probably as precise as a mouse. the vertical angle of the controller. for turning horizontally, it'd probably be difficult to keep turning the contoller in circles as you run around, so just have it where the screen scrolls as you point it left or right, turn it further, faster scrolling, probably with some adjustable no-scroll wiggle room so you can make precise shots.

now, it doesn't just detect angle but movement as well. take your screen scroll and apply it top moving your character. move the controller forward, or towards the TV to to move foraward. further forward, faster movement, and just move the controller sideways to strafe.

don't forget vertical movement! lower the controller to crouch, move it up to jump. oh, and the controller even picks up rotation. need to change weapons? twist the controller to switch guns.

see what i've done here? the motion controller acts as 2 andalog sticks, and about 4 buttons, two of them can even be pressure sensitive, not not all 4. now that i've used up all the motion control, what more do we need? oh right, shooting and an action button. B and A respectively. and look at that! we even have a whole D-pad left over! this could have control options  to be used for weapon changes or movement if you just can't use motion control for them. all that, and we didn't even have to attach the nunchuck.

3. potential for 3rd party support.
IMO, this is the only reason nintendo's behind ANYONE. i don't think it's sony or microsoft nintendo's competeing with, but the third party developers making all the great games on those platforms.

this depends on sales almost entirely. i'm sure the first ting a developer worries about is how many copies they can sell, meaning they want the system with the most sales, and thus, the most potential customers. and if nintendo can get sales that bring third party developers back to thier aid, there really isn't anything i can think of that could stop them from ruling the industry again.

rev could move, it's (almost certainly) much lower price, and controller that's new and exciting to current gamers, and approachable looking and intuitive for the ininitiated. so far, there isn't much i can see that would prevent it from flying off shelves. if it achives that, third party support is almost a given.

i should be finishing up, maybe i'll speak of the competition in another post. later!

Name: Anonymous 2006-03-12 23:24 (sage)

Yet, I'm not the one who goes to any tournaments for videogames, but you do, for a shit game. Do I care what retards say about me and too scared to say in front of me, where the caring level doesn't really change that much, unless I'm not doing something better.
Its not about priorities, you hit people in the game and just about everytime you can just grab out of it, its annoying. I don't know where you come from (though I imagine you're making it up, oh wait, college kids probably love the shit, now that I think about it, dumb ass adults still going to school because they don't know shit themselves, right. remember the part where I said I don't care what such people think, it's quite fucking true, otherwise, I wouldn't post, I'd let you live with the blissful ass idea of yours that melee is playable)

Not going anywhere until you understand it fails, no one plays it nearly as much as the predecessor, there's a fucking reason for that. Maybe if you'd just realize it's shit and stop trying to defend tha fallacy of it being a damn game this could be a revolution console discussion thread instead, but even then, things already discussed by people who don't play melee, they only play games that are good, and by being disappointed with these hack ass new releases, have had ample time to take into consideration the machine, so even the thread topic is worthless so really the only important matter that has to be adressed is this, as you have so obviously demonstrated by responding with the classic gtfo line every post instead of trying to continue the op's discussion, and either accepting that melee sucks, or keep to yourself that you and 3 retarded college people just love to sit around the cub for some reason. It's something you have to understand, there was no need for the goddamn gamecube and all the owners are ever so pissed about the lack of titles, oh but wait melee is supposed to be this totally awesome game with shittons of replayability like smash brothers huh? Oh don't you think you shitheads would be satisfied with it, being so damn great and all, because smash brothers IS great, and you say melee is better. Fucking whining about no titles and you didn't maybe wonder they had their fun with the "zomg3d" platform during their last system? I mean, really it was only made because sony and microsoft had made however much more powerful systems, and the easily swayed by numbers consumer falls in line, like they are ever so predicted to do so by the guys making the money, and with the obvious predictability of man in regards to videogames comes the lack of necessity for creativity. Every other day on the imageboard "why the hell do video game suck these days?" and then people, I don't even know what they're about bring in "man its the same" but I guess it is because they must not have used the ability of taste definition and research to find the numbers of programs that were made before, or really it's just because they do not have the capacity in them to appreciate them, not high res or enough bit depth, aspects of the formulas of the gameplay design, not fitting the mold lines that are set in stone today by so many developers going over and over and over it with their versions of the program through the years. In essence it is the matter of the sequel itself that causes this, for any all games and variants from outside development teams, and then people complain about them being the same, well gee maybe if you didn't demand the same and being a bunch of money dropping dominoes maybe there wouldn't be so little deviation or exploration in the world of digitally interactive entertainment? or rather, the focus of the direction being making it as enjoyable as possible over ALL instead of as the same as the last one possible (oh with plenty extras thrown in of course, that always makes up for 0 gameplay, yeah i was just absolutely fucking psyched to get all the coins i'd need for those trophies)

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