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Nintendo on top with rev?

Name: Top_Cat 2006-03-07 20:22

okay, don't just go shrugging this off with meatless anti-nintendo sentiments, the most supremely flawed logic i've ever seen came in the form of:
"the only way you can have any positive expectations of nintendo is to be a nintendo fanboy"

okay, so looking objectively at what the system has to offer makes me a fanboy, and it's NOT fanboyish to think that anything coming from nintendo will fail?

okay, here's what i see rev having going for itself.

1. the biggie: lower price point.

granted the price hasn't been announced, but it's being estimated at about $200 even if it's a bit higher at 250, you could get TWO of them for the cost of one xbox currently.

granted being $50 dollars less, didn't help the 64 or cube much, but here we're probably looking at a price difference of a couple hundred dollars. definitely signifigant.

i'm not good with names, but i remember somone big from nintendo talking about nintendo being a secondary system also bought by those who already have other systems, it's probably going to be priced to do so.

2. the controller.
if you havent taken a look look at it so far, go to nintendo.com and read the articles on it.

this is a big thing in two ways.

1. it doesn't scare non-gamers as much. this mean we get more NEW gamers buying it than probably the other two systems combined (especially with that price difference.

2. new contol method.
let's take an FPS, and throw it on this controller. let's see what i can think up here:

first it would be very good foor camera control, probably as precise as a mouse. the vertical angle of the controller. for turning horizontally, it'd probably be difficult to keep turning the contoller in circles as you run around, so just have it where the screen scrolls as you point it left or right, turn it further, faster scrolling, probably with some adjustable no-scroll wiggle room so you can make precise shots.

now, it doesn't just detect angle but movement as well. take your screen scroll and apply it top moving your character. move the controller forward, or towards the TV to to move foraward. further forward, faster movement, and just move the controller sideways to strafe.

don't forget vertical movement! lower the controller to crouch, move it up to jump. oh, and the controller even picks up rotation. need to change weapons? twist the controller to switch guns.

see what i've done here? the motion controller acts as 2 andalog sticks, and about 4 buttons, two of them can even be pressure sensitive, not not all 4. now that i've used up all the motion control, what more do we need? oh right, shooting and an action button. B and A respectively. and look at that! we even have a whole D-pad left over! this could have control options  to be used for weapon changes or movement if you just can't use motion control for them. all that, and we didn't even have to attach the nunchuck.

3. potential for 3rd party support.
IMO, this is the only reason nintendo's behind ANYONE. i don't think it's sony or microsoft nintendo's competeing with, but the third party developers making all the great games on those platforms.

this depends on sales almost entirely. i'm sure the first ting a developer worries about is how many copies they can sell, meaning they want the system with the most sales, and thus, the most potential customers. and if nintendo can get sales that bring third party developers back to thier aid, there really isn't anything i can think of that could stop them from ruling the industry again.

rev could move, it's (almost certainly) much lower price, and controller that's new and exciting to current gamers, and approachable looking and intuitive for the ininitiated. so far, there isn't much i can see that would prevent it from flying off shelves. if it achives that, third party support is almost a given.

i should be finishing up, maybe i'll speak of the competition in another post. later!

Name: Anonymous 2006-03-11 4:59

>>8
Yes, it is.  Also, fuck you.

>>10
Melee is a great game, and it makes me shake my head when people bring tourneytard words like "nerf" to it.

First off, all that matters after the newness of the system wears off is the games.  That's it.  In order to get that third party support, they have to get that home penetration.  In order to get that home penetration, they need two things:  major advertising, and a kickass launch.

Advertising's not hard:  just spend the money.  Nintendo's got cash to spare, so it's time to "prime the pump" as it were.

Kickass launch is harder, because let's face it, Nintendo's launches have, aside from a Mario title, fucking sucked.  If they were any shade of smart, they'd come out with both franchise barrels blazing.  At launch, on day 1, have Mario, Smash, Starfox, Metroid and hell, why not Kirby or a Pokemon game all ready to go.  Start the show off by kicking the fucking door down and throwing in a grenade.  Don't start with like one good game like Mario, and 5 assorted garbage games like Waverace and Luigi's mansion. 

There'll be time for that shit later, because here's the thing:  The casual players Nintendo wants aren't going to be getting it opening day.  They aren't going to get it for a while.  That means Nintendo's got time to deal with them later, let the advertising sink in.  Launch is the only time you pretty much have the undivided attention of the hardcore, so don't waste that opportunity with shit like Nintendogs II.  There'll be time for that later.

Once you get the home instertion, get third party support by any means neccesary.  You want to avoid another GCN at all costs.  You don't want all these new players you're going to get to start off by being burned by your company, do you?  Because that's what the Cube was, a huge burn.

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