Name: Anonymous 2006-01-04 2:17
Seriously, I cannot think of any other series that can make me shut my big mouth, forget my woes and put up a big smile after only five minutes of play, other than some old Nintendo games like Mario, Zelda and Earthbound. No wonder that Miyamoto himself said that is was his favorite non-Nintendo game of the recent years!
It does you so much good it's incredible. Katamari Damacy and We Love Katamari are quirky, don't take themselves seriously, are full of colorful characters, so simple that even your little 3 years-old cousins can enjoy them, and yet so fun and addictive that even the most hardcore Quake player can spend his days and nights bettering his Katamari's size by gathering even more objects of all kind.
The first game in the series has got better music, but after having played the sequel, it definitely feels like a rush job. Namco didn't know they had a hit on their hands, and didn't know what the hell they were doing. In We Love Katamari, the objectives are a lot more varied, there is a bigger variety of environments, and more secondary characters than just the King of all Cosmos... he was pretty annoying in the first.
But then again it's a game for children that can also be played by everyone. And this cannot be bolded with enough emphasis: it controls itself with only two analog sticks. And yet you can spend consecutive hours on this. And I mean... rolling up trees, houses, objects, animals, children, people over a sticky ball... that's absolutely hilarious! And so are the South Park-like FMVs and animated cut scenes!
It deserves all the hype it gets, and then some. All other developers creating violent games that require twelve buttons to control should take notice.
It made me smile and stop worrying and being so bitter, just rent these games after a hard day at school or at work, and enjoy the childhood memories you'll inevitably get. Your cynical side will melt like snow on a sunny day.
It does you so much good it's incredible. Katamari Damacy and We Love Katamari are quirky, don't take themselves seriously, are full of colorful characters, so simple that even your little 3 years-old cousins can enjoy them, and yet so fun and addictive that even the most hardcore Quake player can spend his days and nights bettering his Katamari's size by gathering even more objects of all kind.
The first game in the series has got better music, but after having played the sequel, it definitely feels like a rush job. Namco didn't know they had a hit on their hands, and didn't know what the hell they were doing. In We Love Katamari, the objectives are a lot more varied, there is a bigger variety of environments, and more secondary characters than just the King of all Cosmos... he was pretty annoying in the first.
But then again it's a game for children that can also be played by everyone. And this cannot be bolded with enough emphasis: it controls itself with only two analog sticks. And yet you can spend consecutive hours on this. And I mean... rolling up trees, houses, objects, animals, children, people over a sticky ball... that's absolutely hilarious! And so are the South Park-like FMVs and animated cut scenes!
It deserves all the hype it gets, and then some. All other developers creating violent games that require twelve buttons to control should take notice.
It made me smile and stop worrying and being so bitter, just rent these games after a hard day at school or at work, and enjoy the childhood memories you'll inevitably get. Your cynical side will melt like snow on a sunny day.