Tell me why they all go OMG in that video. Is it that difficult to block?
Name:
Anonymous2005-11-11 7:32
That's pretty well known nowadays.
Well, I assume you are not familiar to SF3 gameplay. At that case, he was 'parrying' the move rather than blocking/defending it. This is made by tapping forward RIGHT BEFORE you get hit.
It's quite a risky technique because if you press forward either too early or too late you'll surely get hit. It requires some practice to learn, a lot of time/effort to truly master it.
Let's see this case. Ken (Daigo) was left with almost no energy and defending a single move would take him chip damage, losing the match. As you could see, Chun Li's Super Art has an almost invincible start and runs into the opponent pretty fast. If connected, it would take like 17 hits.
Daigo not only managed to parry the first hit, but he managed to parry ALL those 17 hits (it means he tapped forward 17 times. A single miss and he'd have been KO'ed) and even connected quite a damaging combo, turning the tables and winning the match.
I know some people that can parry Chun Li's entire Super Art, but at certain conditions, like at Practice Mode. Doing that at a tournament, with all the pressure around is quite a feature.
Name:
Anonymous2005-11-11 8:31
oh ok I get it. Thanks. Nice.
Name:
Anonymous2005-11-14 11:51
Not forgetting that the Chun Li player was shaking the cabinet to try and throw Daigo off...
Who even plays with Chun Li in tournaments, or even at all, anyway?
Name:
Anonymous2005-11-14 13:33 (sage)
>>4
Chun Li is on the of the best characters in that game.
3S Chun is a monster, all right. I always thought it was funny how Capcom removed the "broken" Hashin-sho Super Art from 3S Ibuki... and then turned around and gave an essentially identical move to Chun Li.