Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Doukutsu Monogatari Hard Type Hack

Name: Anonymous 2005-10-29 2:25

Here's a teaser of the hack.
It's very small, but gives you an idea of what to expect in the finished product.

So far it covers the starting area and the first cave.

http://rapidshare.de/files/6903154/Doukutsu_Zero.rar.html

Name: Anonymous 2005-10-29 2:54 (sage)

It sucks

Name: Anonymous 2005-10-29 3:57

>>2
of course it does, it's only two maps out of something like 90ish.

Name: Anonymous 2005-10-29 5:08

>>3
I hate to say it, but, no, it's not the small amount of maps that sucks, this game just does.  Having blocks that come out of the wall randomly with no way to detect them isn't "hard", it just makes you play until you have them memorized.  Also, I got trapped between the two dropping blocks on the bottom and had to reset - you shouldn't /have to/ reset.  On the left side of the screen where you have the retarded backwards spikes, I touched them and got pushed off the screen - again, restart required.  These aren't "challenges" that you can strive against - it's just extra steps to take.

If you want a "hard mode", go through the game without getting any life-ups and staying at 3 life, like I did.  You can survive 1 hit from some enemies, like the bats...  That is some fun & challenging shit.

Name: Anonymous 2005-10-29 5:16

>>4
err, the point is to re-design the game, not to make artificial challenges.

I also made visual cues to the traps. Like the water dripping, and the blocks that were different from the rest in the walls.

As for the spikes, those will simply kill you in the final version, so don't touch them.

Name: Anonymous 2005-10-29 16:19

>>5
Yeah, I saw the water dripping for the ones at the top... didn't notice the pattern on the tile, though.  Anyway, my point still stands that you have areas where you don't die, but get "stuck" and have to restart the game - that's just bad game design.

And this is supposed to be harder than normal?  We get 28 life and there are some slow moving bats that do 1 damage, and move on a standard pattern.  That's not very difficult.

Name: Anonymous 2005-10-29 17:09

>>6
I think the dude means it isn't supposed to be more difficult. It's just an alternative version.

Name: Anonymous 2005-10-29 17:30

>>6
I put that extra life thing there so you wouldn't get frustrated, and get a chance to see the changes in the next area. And it's just a demo, I made it in 2 hours. It's not perfectly polished.

In the final version, that wont be there. You'll also only start with 3 life, capsules that normally give 3 life will give 2, and capsules that normally give 5 life will give 3.
Enemies will also have more HP and some will do more damage.
You'll have 25% less time underwater before you drown.(normal time is 40 seconds, new time will be 30 seconds.)

I'll probably also add in new weapons and a new extra area. Something like hell, but with less spike traps and more shmuping  to avoid enemies and projectiles.

Name: Anonymous 2005-10-30 1:17

>>6
Picky little bitch arn't you?

Name: Anonymous 2005-10-30 3:38

>>9
The customer is always picky and opinionated.
I'm not trying to please everyone with this, just learn how to use Doukutsu Monogatari as an engine to make platformer games.

Name: Anonymous 2005-11-01 22:52

I'd like it better if you made a new story for it...  Like a sequel or something.

Name: Anonymous 2005-11-01 22:53

>>11
lol, because sage will affect the advertisement, right?

Trolling in world4chan outside fo VIP is a good way to get banned.

Name: Anonymous 2005-11-01 22:55

>>12
read the other posts, I will, eventually.

This is just a way to learn the engine inside and out.

Once I'm confident in my abilities, I'll be making a doukutsu zero, about the invasion 10 years before the game.

Name: Anonymous 2005-11-01 23:08

>>14
Why would you want to do that?  Why not make a side story instead, one that doesn't require you to possibly piss off pixel.

Name: Anonymous 2005-11-01 23:12

>>15
considering pixel doesn't want to do anything else with doukutsu monogatari, I think I'm ok.

But if it makes you feel better, I'll ask him.

Name: /b/-tard 2005-11-02 0:14

Requesting another Doukutsu Monogatari hentai thread.

XD

Name: Anonymous 2005-11-02 0:39

Wondering how the fuck this covered the banner thread in /b/.

Name: Anonymous 2005-11-02 2:18

>>18
banner thread?

I paid good cash for my banner, sir.

Name: Anonymous 2005-11-02 3:09

Oh and we care.

We really do.

No not really.

Name: Anonymous 2005-11-02 3:49

>>17
Seconded.

Name: Durandal 2005-11-02 5:48

age for someone giving money to moot, and this mod, keep at it!

Name: Anonymous 2005-11-02 9:15

Hmmmm, advertisement.

Name: The Red Barron 2005-11-02 10:04 (sage)

WTF. Why advertise a thread?

Name: Anonymous 2005-11-02 10:16

Because its a meat sink (Money Sink?). 4chan gets money and the thread will eventually die. Nothing ventured, nothing lost.

Name: Anonymous 2005-11-02 13:55

Heh...  A guy using an underground popular game as an engine to make his own crappy version of the game, and without any hearsay on what PIXEL has to think about it...
I smell a failure...

>>16
Just cause PIXEL isn't going to make another Cave Story, doesn't mean they don't give a damn what you do with what they have already made, or trying to make a new one based off their story and ideas.

Name: Anonymous 2005-11-02 14:13

pro tip: killing the player within the first 2 seconds of the game is a good way to get people to quit and delete your game!

Name: Glassfragment 2005-11-02 15:30

Haha, I jumped outside the boundaries of the screen and fell offscreen for ever and ever in the "First Cave"... XD

Name: Anonymous 2005-11-02 15:57

>>8
Those sound like good ideas.  Good luck with them!
>>9
In my universe, bringing a product's potential flaw to the attention of the producer is actually helpful.

Name: Anonymous 2005-11-02 21:11

Good luck on the hard type thing, change the banner when you get a final release or a larger beta.

Name: Anonymous 2005-11-02 21:55

Actually, the thing that's most funny about this, is that the guy decided to actually BUY OUT A BANNER for a game that's gonna be non-profit and in all honesty, probably not very popular.

So, why buy a banner when you aren't even making a decent game?
Because you are an A-T-T-E-N-T-I-O-N W-H-O-R-E.

Name: Anonymous 2005-11-02 22:56

>>30
Will do.
>>31
Because anonymous = attention whore, right?

If I wanted praise or attention, I'd have a name.
I just want to do something fun, and the banner is already serving its purpose by getting ideas and input into this thread.

I'm not doing this for money, popularity, attention, or anything.

Just doing it because I had a spare 20 dollars, free weekends, and wanted an excuse to do something interesting with Cave Story's engine.

If you dont like it, you do have the option of ignoring it, or contributing ideas to make it better.

I'm open to new and original ideas.

Name: Anonymous 2005-11-02 23:41

Go ahead and make a new game (Not based off of Cave Story). If you need help designing new characters/items/monsters give a call to anonymous. He can make pixel art and explode it to 200% just as well as pixel can.

Name: Anonymous 2005-11-03 1:07

You might consider making some 100% puzzle/platforming segments - no enemies, just an obstacle course style area.

Name: Anonymous 2005-11-03 16:52

RAWR!

Name: Anonymous 2005-11-03 17:03

After going through the first 2 areas, I thought I'd play through a little with the extra health just for shits - anyways - When I teleport to grass town - I get put in a bugged map -was this messed with too?

Name: Anonymous 2005-11-04 0:19

>>36
it's a problem with changing the tilesets of areas.

If you change the tileset of an area, the initial association of the tileset, in this case grasstown, loses all of its tile placements.

This can either mean the area will become a clone of the other area, or become completely fucking borked.

In other words, if I change one tileset, I'll need to edit its parent map.

Name: Anonymous 2005-11-04 6:27

>>31
oh no! how dare he give money to 4chan! you fail.

Name: Anonymous 2005-11-04 16:01

>>37
fix plz

Name: Anonymous 2005-11-05 4:51

>>39
it will be fixed in the final release.
I dont plan on changing tilesets with hardtype.

Doukutsu Zero will, however.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List