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Xbox 360 Developer comments

Name: Anonymous 2005-10-15 22:21

Working on Amped 3 3 & 4 most worrying

"1. Music. No longer will you will be able to create a game-specific soundtrack. MS apparently wasn't too pleased with the weak support that custom soundtracks got on the original Xbox, and so they've taken matters into their own hands. Now, you create a "Playlist" that has songs you like on it. You can create as many Playlists as you like. This sounds fine until you consider event-specific music, such as that found in most sports games. Say you want a certain song to play when you hit a home run, or when you race on a certain course. NO LONGER. Now, you can only assign a playlist to these events and the 360 will pick a song at random from that list. So if you want to make a special soundtrack for a hockey game, you would have to make a new playlist for each event (Home Goal, Away Goal, ETC.) and then simply put one song in each list. To really make a good custom soundtrack for a sports game you might need 25 playlists, each containing one song each, to get the game to play what you want when you want. Again, it's all on the hardware side, so you're going to have to get creative to make it work for you.

2. Profiles. New to the 360 are acheivements. These are little game-specific goals that unlock as you play. They might be as simple as "Beat the game" or "Win 50 races." These are displayed on Xbox Live next to your profile, so you can showcase your skills. Obviously, it would be really easy to cheat as you could simply take a memory card from a friend that has 20 Halo 3 achievements and steal their achievements right? Microsoft thought of this, and so again they made things overly confusing to compensate. First, is that you save profiles and games SEPERATELY. This means that achievements do not transfer. If you take your memory card with half of Amped 3 beaten to your friend's house and beat the game, your friend will get the credit for the win on his profile, and not you. When you get home, you WILL NOT be able to update your own achievements unless you start over with a new game and beat the game on your machine. This gets even more confusing when you add in the fact that some people will have a hard-drive and some won't. You cannot transfer a save between a memory card and a HD during gameplay. All that has to be done from the Dashboard. You could transfer a save to let a friend play a later level, but neither of you will benefit from it.

3. The controller. So cheap. Remember the original Dreamcast pads and how faulty many of them were? The rubber on the analog sticks is so insanely soft that you can easily dig your fingernail in and scrape it right off. Every controller in the office has what looks like bits of eraser all over it because the analog stick is too close to the base of the controller itself and when it rubs it "sheds" little bits of eraser all over the thing. It's honestly just sort of filthy after a while.

4. The graphics. I've played 3 games now on the system and each of them are just barely above the Xbox. The big thing they're pushing is how many objects can be rendered. And it's true. The distances that the player can see into, and the masses of crowds in sporting events are really a genuine step-up. The trouble is frame-rates are generally quite bad, and an inter-developer memo from MS themselves says to try and lock down frame-rates at 30 or lower to maximize performance. 30 fps? I thought 60 was pretty much standard for high-production-value games since the days of the Dreamcast. Do not expect to be wowed. "

Name: Anonymous 2005-10-16 2:22

>>1
and this console is said to be the LESSER pain in the ass for developers..... oh this generation, this generation.

Name: Anonymous 2005-10-16 16:30

Source?

Name: Anonymous 2005-10-17 4:07

Bah, Nintendo Wi-Fi Connection on DS and Revolution is free FTW.

And Nintendo is being realistic in public about its graphics capabilities relative to this generation, just like they were with GameCube.  Remember when people were worried that it wouldn't be as powerful as the PS2 because they were trying to compare Nintendo's understated claims against Sony's overstated theoretical maxima of the PS2?

Top it off with the fact that the Revo devkit is a superset of the Cube devkit, and there you have the easiest of the next-gen consoles to develop for.

Name: Anonymous 2005-10-17 9:26

Who cares about the graphics. That controller is whack crazy.

If developers aren't idiots, it's going to kick so much ass it won't be funny.

Name: Anonymous 2005-10-17 14:49

From the DS' reception by third parties, I'm not convinced too many people who aren't Nintendo are going to take any interesting advantage of that controller. That controller is going to be most interesting when it's making entirely new genres built for it, now when you toss the capability onto an established game. Even though a lot of DS stuff that's been coming out recently is GOOD, very little of it has really been new. Dawn of Sorrow is great, for example, but that's got jack to do with the touchscreen. That genre just doesn't benefit terribly much from having it. Most existing games don't. The hope for the Revolution is that we'll see entirely new kinds of games, but if the DS is any indication there will be very few, and it'll be far between.

I'm no big Nintendo fan, but I have to blame the stagnant industry more than I can blame them, because it IS a great idea.  You know who I'd love to see develop for it? Kojima.

Name: Anonymous 2005-10-26 1:52

I am lookng forward to that day,XBOX360!!!

Name: Anonymous 2005-10-26 9:43

The playlist thing sounds easier than coding your own sound event framework, the dashboard IS in-game and if the controller sucks we can just yell about it until MS replaces it again.

Name: ALttP 2005-10-26 11:21

DS' reception from third parties? There have been many games that take advantage of the touch screen (Phoenix Wright, Feel the Magic, etc.). And the reason why there haven't been many games released recently is because they're no longer focusing on innovating with the touch screen, but are actually just making games that are fun and just happen to use the screen.

Name: Anonymous 2005-10-26 21:22 (sage)

To me it seems like the DS is just now hitting its stride. I've bought more games for it in the last week than I did in the 6 months before that.
Ouendan, Trauma Center, Phoenix Wright, Lost in Blue etc.
And all of these use the touch screen to great effect.

As for the 360, fuckit.

Name: Anonymous 2005-10-27 6:52

heres another

the developers of a certain anticipated Xbox 360 exclusive RPG are pissed that the console is using a DVD drive? why because they cant fit all the data on a single disc, and seem not to want to split the game up into multiple discs

what is the future of this game which i wont mention

hahah

Name: Anonymous 2005-10-27 21:20

If you hadn't heard, your wish has been granted; Kojima's got a game planned for the Rev.

Name: Anonymous 2005-10-28 22:00

>>12
Whatever he comes up with, I hope it makes more sense than Boktai.

Name: Anonymous 2005-10-29 0:01

>>13
It's MGS4, so it makes as much sense as MGS does.

Name: Anonymous 2005-10-31 3:55

>>12

just like yours truely has said that Resident Evil 5 will be annouced for the Rev months ago and it will

Name: Anonymous 2006-10-18 21:04

Name: Anonymous 2006-10-19 8:43 (sage)

>>12
nandamo 'rev' ga?

Name: Anonymous 2013-08-05 23:45

Bump

Name: Anonymous 2013-08-07 12:21

>bumping threads from 2005

Dumbass

Name: Anonymous 2013-08-27 16:17

**YOU HAVE BEEN VISITED BY LE TOP LEL OF COMEDY GOLD** POST THIS IS 3 threads or lose your sides!
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