Name: Anonymous 2005-03-22 21:09
In a fighter, you're using your wits against a computer driven opponent who tries to perform moves to ensure its own survival and the defeat of the player. The player must respond with skill, though sometimes luck is involved.
Why don't bosses in, say, beateumps use AI? You'd expect Ryu Hayabusa, or Shinobi, or Wolverine, or the Hulk, or even Spiderman to have to face bosses who can outwit and outthink players, but instead, most bosses rely on patterns of attack, defense, and response to player actions. In other words, you can tell when a boss is about to attack, about to have an opening for attack, about to stop attacking, about to be invincible for a little while, about to be vulnerable, and about to unleash some cheeseball move. Compare Ryu Hayabusa fighting the first boss in Ninja Gaiden to Ryu Hayabusa fighting in Dead or Alive 3.
Would it be that hard to have bosses think for themselves rather than using patterns reminiscent of old NES games? Would it really take system resources in a 1 on 1 boss fight? Would it really be too hard to go through a normal level and THEN fight a smart boss?
Other games that might benefit from AI but rely on patterns instead include: 2D Shooters, 3D platformers, licensed games, and 3D space shooters. Third person shooters and other action games also.
Why don't bosses in, say, beateumps use AI? You'd expect Ryu Hayabusa, or Shinobi, or Wolverine, or the Hulk, or even Spiderman to have to face bosses who can outwit and outthink players, but instead, most bosses rely on patterns of attack, defense, and response to player actions. In other words, you can tell when a boss is about to attack, about to have an opening for attack, about to stop attacking, about to be invincible for a little while, about to be vulnerable, and about to unleash some cheeseball move. Compare Ryu Hayabusa fighting the first boss in Ninja Gaiden to Ryu Hayabusa fighting in Dead or Alive 3.
Would it be that hard to have bosses think for themselves rather than using patterns reminiscent of old NES games? Would it really take system resources in a 1 on 1 boss fight? Would it really be too hard to go through a normal level and THEN fight a smart boss?
Other games that might benefit from AI but rely on patterns instead include: 2D Shooters, 3D platformers, licensed games, and 3D space shooters. Third person shooters and other action games also.