>>1
I have some notes.
Commands to enter into the computer are shown below, indented. Commands are entered by typing and then pressing the RETURN key after each line of type. Anything written within [ ] is an instruction or explanation. Do not type the [ ] symbols or the words they contain. Commands that involve a disk drive are shown with 8s, the most likely device number of the disk drive being used. Note that if the drive has been set to have a device number of 9, then the commands need to have 9s instead of 8s.
Turning on a Commodore 128 to get Commodore 64 Mode Instead:
[turn on while holding the C= (Commodore symbol) key; or, turn on, wait, enter GO64, enter Y]
Making a New Disk be Able to Store Your Programs (Formatting):
OPEN 15,8,15
PRINT#15,”N:[type name for disk],[type 2 characters for disk ID]”
CLOSE 15,8,15
This procedure will also have the effect of making a disk with files already on it become empty.
Saving a Program You Have Written:
SAVE”[type name for program]”,8
File names can be as long as 16 characters.
Saving a Program in a Way that Lets You Replace it Later
SAVE”@:[type name for program]”,8
You may have written a program and then altered it after you have already saved it. To save the altered program and replace the original, use the same instruction above. Note that this command will not work if the program has already been saved in the ordinary way, without the “@:” part. You may decide to never use this save-and-replace method, because it has been reported that it is buggy and could harm your data.
Verifying that a Program has been Properly Saved:
VERIFY”[type name for program]”,8
You are not required to bother with verifying if you do not want to.
Listing the Program and Other File Names Stored on a Disk:
LOAD”$”,8
LIST
Erasing (Scratching) a Program from a Disk:
OPEN 15,8,15
PRINT#15,”S:[type name of program]”
CLOSE 15,8,15
Renaming a Saved Program:
OPEN 15,8,15
PRINT#15,”R:[type new name for program]=[type current name of program]”
CLOSE 15,8,15