Name: Anonymous 2006-10-22 1:59
Well today I've finally got the hang of rigging my models and deforming them with armatures and bones.
Well, how do I animate a rigged model? I'm not talking about the artistic "how", but "how" in the context of Blender's hard-to-figure-out interface.
More importantly, once I figure out animating things... how do I store multiple, but separate, animations with their own names in the same .blend file? Say I want to animate a character and give him 3 different animations -- one 20-frame animation called "jump", a 30-frame animation called "walkcycle", and a 15-frame animation called "salute". How do I do this in Blender?
Well, how do I animate a rigged model? I'm not talking about the artistic "how", but "how" in the context of Blender's hard-to-figure-out interface.
More importantly, once I figure out animating things... how do I store multiple, but separate, animations with their own names in the same .blend file? Say I want to animate a character and give him 3 different animations -- one 20-frame animation called "jump", a 30-frame animation called "walkcycle", and a 15-frame animation called "salute". How do I do this in Blender?