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New Physics processor card

Name: Anonymous 2006-05-14 19:05

Asus recently announced a new card to coincide with your video card..
A physics card. Basically a coprocessor for the physics engine for your games or maybe maya or autocad.

check out asus.com for more info...

So do you guys think it will be worth it? and if it is, will you need special programming in your games, or should it pretty much work with anything?

Name: Anonymous 2006-05-14 19:28

It's not worth it right now because so few games support it at all (and reportedly don't benefit hugely from it anyway). By the time PPUs are widely supported in games the technology will have moved on anyway, so don't waste your money yet.

Name: Anonymous 2006-05-14 19:45 (sage)

sage for consumer-level hardware

Name: Anonymous 2006-05-14 22:54

nerd sense....tingling!

Name: Anonymous 2006-05-15 0:24

Well, my processor's freakishly overclocked already. I won't be needing it that much for now.

Name: Anonymous 2006-05-15 1:26

why not just a second cpu?

Name: Anonymous 2006-05-15 4:11

Physics cards can suck my balls

Name: Anonymous 2006-05-16 16:45

they will be shitty for awhile, just like gpus were shitty when they started out

Name: Anonymous 2006-05-16 21:29

>>8
S3 VIIIIIIIIIIIIIIIIIRGE

Name: Anonymous 2006-05-17 0:54

The first demo was graphically simple, but still fairly impressive. A large rocky hillside had about 4,200 boulders dropped at the top, which all bounced, tumbled, and interacted in a realistic (and speedy) fashion. AGEIA claimed that a dual-core CPU can handle maybe 800-1,000 in a demo like this, but was quick to note that 4,200 boulders was nowhere near the capability of their chip. There's a driver issue right now where a lot of the timings need to be worked out between the massively parallel math units in the chip. Within a couple of months, the company will have a new driver which will enable them to raise the boulder count to 32,000. They're confident they can reach that number, but even if they can only get halfway there, 16,000 to 20,000 boulders is a lot better than a CPU can do.

this has piqued my interest...

Name: Anonymous 2006-05-17 0:55

but so basically it's like the simd stuff in the cpu's but like thousands of simd registers instead of the few in current cpus?

Name: Anonymous 2006-05-17 1:33

>>5
>>6
I prefer these.

Name: Anonymous 2006-05-17 4:15

>>9
I want a S3 Virgin

Name: Anonymous 2006-05-17 9:35

Actual tests have shown improvement on low end systems. High end systems had reduced performance with a PhysX card.

Don't change these.
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