Why are you people still bringing up Kill la Kill here? It's barely mediocre animation wise. You might as well insist we discuss Monogatari Second Season too. Is everyone just trolling the series at this point?
For once the "budget" bullshit is true. Yes, KLK does not have the purse of one of the most expensive anime of the early 2000s. I know this shit ass series is popular as fuck, especially with a certain crowd, but can't you give it a rest already? If you really think/hope it will get some "sakuga" moments eventually, wait until that happens. "Discussing" the absence of something in KLK is beating a dead horse.
Name:
Anonymous2013-10-29 7:57
If you really think/hope it will get some "sakuga" moments eventually, wait until that happens.
I'm with you.
Enough of this shit.
Here watch some old school sakuga mads to rest it out
The bulk of the cost for it was expended prior to the film. Disney was doing "research" with CG a few years prior to Lion King. The scene itself didn't shouldn't have cost more than the salaries of the staff involved. So pretty much the same as today, adjusted to inflation.
Name:
Anonymous2013-10-30 3:21
The thing with older CG is also the attitude involved. It was used to lighten the load on animators, but it wasn't yet "old" enough at the time to allow people to do it in a half-assed way like in many more recent productions. It was new and "experimental", so everyone was worrying and wanting it to look good and consistent with the overall look of the product. And this isn't true only of big budget animated features in the west. You can really see this trend in anime too. Just look at GITS and compare it to Gargantia for example. "Surprisingly" little progress in this department over 10 years.
CG grew into this ugly shit because staff stopped caring, and a sizable portion of the viewer base didn't and doesn't give a fuck either way.
Sakuga pt.12 - Tetsuya Takeuchi and the One-Man Episode
Name:
Anonymous2013-10-30 4:51
>>871
Shame there's no mention of Takeuchi's Naoko-san work. Interesting that the speaker would associate Takeuchi's approach to animation with Iso's in terms of how they use the number of drawings to great effect.