Yelling, hot blood, bombastic music, high stakes. What else? Ishidate and Takemoto need to watch more Dragon Ball and take notes. Who gives a shit about animation. /sarcasm
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Anonymous2013-10-23 13:40
>>685 What the fuck is "energy" supposed to mean here?
I mean like kinetic energy, how scenes flow between each other. For example using forward momentum in a transition shot and cutting to an action sequence. Like in episode 3 where the Sakura girl zoomed at the camera before engaging Mirai. I think that's a good example of instilling action scenes with life.
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Anonymous2013-10-23 13:47
going on, my complaint about digital camerawork is mostly about how scenes flow with relation to each either. Like when Mirai is fighting that hollow shadow or w/e and she's just sword spamming and it just goes behind her. It wasn't fun to watch, despite being a climax action scene
also another complaint I had with the episode are the digital FX. Way too much of this episode, Kyoani is good at 2D FX but for some reason the scene with the MC berserking had all sorts of lame post processing tinkering tacked onto it.
That sword spin was ugly as shit, I'll give you that.
I don't see your issue with the digital effects though. Plus, the fiend animation was great, so...
True (to a degree), but it also has shit cuts sprinkled in and in between for good measure. Just before that cut you posted there's a shitty sword spam cut, and after it the shitty CGI cut >>696 posted, for example.
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Anonymous2013-10-23 14:57
By far the worst offense of KlK3 was the "super attack". They end the henshin with pumping music playing, play up Ryuuko's dominance in the fight with increasingly dramatic layouts, and then they unleash that "sword", yell the name of the attack, DRAMATIC SCREAM and...