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Animation Appreciation Thread #19

Name: Anonymous 2013-10-03 11:20

Previous Thread:https://dis.4chan.org/read/carcom/1378039144
Older Threads: http://pastebin.com/bFH9NbLJ

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/EGi9EH5a

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate sakuga fall pls

Name: Anonymous 2013-10-03 17:49

a lot of animation for minor movements

You mean like shaking the head of that loli with a bob-cut by just moving around a single drawing? No thanks.

Where's that "it's an animation joke" faggot now? I can't follow this series. I'm going to wait for MADs with the good cuts from it. I'm sure it'll have some. Unless Yoshinari and Sushio also turn into Imaishi for his show.

The CGI was shit. I knew something smelled funny when all those pre-air reactions felt bought.

/disappointment

Name: Anonymous 2013-10-03 17:56

>>2

Kill la Kill

Gets hijacked by Sanzigen CGI

Damn, this turned out to be so true. I hope his predictions are wrong for the other series. :/

Name: Anonymous 2013-10-03 18:05

Sanzigen has good special effects at least.

The Kill la Kill CG was more IS tier.

Name: Anonymous 2013-10-03 18:20

>>40
>The first two action scenes were CG and only the short action cuts at the end were hand-drawn.

I don't think you guys are able to distinguish CG from hand-drawn animation any more.

Name: Anonymous 2013-10-03 18:36

>>31
conte

What does that mean? Storyboard?

And where do you get the info from, I don't see it on twitter.

Name: Anonymous 2013-10-03 20:49

>>45
conte came from continuity, a retarded Japanese way to call a storyboard.

Name: Anonymous 2013-10-03 21:00

Name: Anonymous 2013-10-03 21:25

>>26

That's one of the 12 principles of animation isn't it. Yeah, that's exactly what I mean. I guess it's kind of intuitive.

Name: Anonymous 2013-10-03 21:45

Despite all the CGI KLK #1 was quite well done. It didn't have something amazing like Yoshinari's intro sequence of Gurren Lagann #1 but KLK was still pretty lively and stylish. At the very least, the visuals are better than Gurren Lagann's. Not bad at all so far, and here's hoping episode 2 steps up on the hand-drawn animation.

Name: Anonymous 2013-10-03 22:19

can someone post the shows of the season that are must see? Kill la Kill, I believe Kyousogiga and Kyoukai no Kanata, right? Anything else?

Name: Anonymous 2013-10-04 1:04

>>50
Yozakura Quartet and Galilei Donna, starting next week. Maybe Gundam BF and Yusibu for Obari and Takeuchi respectively.

Name: Anonymous 2013-10-04 2:03

>>2
>>5


I think Ishidate doing some scenes are causing him quite a problem. Let's face it, the opening episode for KnK wasn't really well directed. Ishidate's a good episode director and I think he has the stuff to make a good director. Him still touching KAs is really worrisome.

Name: Anonymous 2013-10-04 2:27

>>52
I doubt it will be an issue.  The fact that he did the OP with and only with Kadowaki seems to show they had a lot of time on production.  KyoAni usually brings a ton of their veterans to their OPs.  Nichijou OP had like all their top guys and totaled 20 some animators.  The fact only 2 appeared in KnK's OP says to me that 1. Ishidate really is a perfectionist, and 2. he had planned to handle it with Kadowaki alone the entire time.

Name: Anonymous 2013-10-04 2:35

Name: Anonymous 2013-10-04 3:17

Name: Anonymous 2013-10-04 3:30

http://www.dailymotion.com/embed/video/x15iauk?start=1185

Masaaki Iwane scene on Pocket Monsters: The Origin (from 19:54 to 21:00)

He also did another KA solo episode, his seventh one this year.
http://www.youtube.com/watch?v=CGU-ordyZfw

Name: Anonymous 2013-10-04 3:39

Kyoukai no Kanata already has an assistant episode director in episode 1.

KA:
Chiyoko Ueno, Teruyoshi Shidou, Kunihiro Hane, Rie Sezaki, Nobuaki Maruki, Tatsutaka Maruko, Masanao Murayama, Ai Yukimura, Mariko Takahashi, Rika Oota

ED:
Yukiko Horiguchi
Naoko Yamada
Nao Naitou
Nobuaki Maruaki
Shimpei Sawa
Haruka Fujita

Ai Yukimura is someone to keep an eye on.
She recently joined KyoAni, and did KA for OP, ED and two best looking episodes of Free!(Kigami's episode and the finale). She's also an assistant director on Chuunibyou movie.

Name: Anonymous 2013-10-04 3:43

>>57
Who is the assistant director?

Name: Anonymous 2013-10-04 3:49

>>57
Yeah I first noticed her in Chuunibyou movie credits.
Pretty interested to see a new veteran(?) join KyoAni.  Perhaps she moved to Kyoto recently or something and couldn't commute to Tokyo for work.

Name: Anonymous 2013-10-04 3:51

>>58
Rika Oota

Name: Anonymous 2013-10-04 3:58

>>58
Rika Ota. I guess Ota will take control of this team later in their next episode(probably ep 6 or 7) along with Chiyoko Ueno.

Name: Anonymous 2013-10-04 4:00

>>57
By the way Chise Kamoi still MIA.

Though she was credited for the original character design, and she also did the illustrations for the newly released KnK novel...

Name: Anonymous 2013-10-04 4:23

>>47

Uh, you're being sarcastic right?

Name: Anonymous 2013-10-04 4:28

>>47
>>63

I mean, I can't call that 2 to 3 frame junk good animation. Only that last cut with the munching was decent. And it was just that, decent.

Name: Anonymous 2013-10-04 4:33

I wish people wouldn't troll Kill la Kill here.

It's not a sakuga festival.

Name: Anonymous 2013-10-04 4:56

Why are you guys "disappointed" and all with Kill la Kill? I and others told you weeks ago that this is how it's going to be. Don't expect consistency. The series will most likely have some set-piece moments that will have every chance to blow you away, but as a counterbalance to that it will also have a lot of... well, what you saw in episode 1. That's how Imaishi does things (and yes, it's shit, but whatever). The only exception (which isn't that big of an exception) is Dead Leaves, because that's a 1 episode OVA. TTGL was done like this too (although not to this degree, arguably).

Like I said when those first PVs came out or whenever, anyone who was expecting animation bonanza from Imaishi after the trash that was Panty & Stocking was dreaming. You won't get that. TRIGGER will put all their effort in a handful of key episodes (especially toward the end of the series) and the rest will be a collection of patchworks to allow for that increased concentration for whatever they think that matters.

Just wait for the likes of Hiramatsu, Amemiya, Yoshinari, Sushio etc. to show their stuff in the show. In the meantime, expect more and try to find the humor in shit like this:

http://25.media.tumblr.com/5005adc843f2e4ce64143192ce0e5369/tumblr_mu45ukv93U1rkmjjzo1_r1_500.gif

Name: Anonymous 2013-10-04 5:15

I actually like those cheap animation in Imaishi's shows...

Name: Anonymous 2013-10-04 5:34

Trigger apologists in full force eh? It's ironic how many of the people who were raging over SnK getting posted here because it was full of still frames are now doing a 180 degree turn because this thing has Imaishit and the garbage in it is a "feature", not a flaw.

"Kanada style" a shit. Blow me.

Name: Anonymous 2013-10-04 5:47

SnK is still a bad looking anime, though.

Name: Anonymous 2013-10-04 5:56

>>68
Kill la Kill's still frames are stylish and provide visual impact. SnK's are just plain ugly and exist due to the rushed production.

Name: Anonymous 2013-10-04 6:00

>>68
I dunno man, the corner-cutting is there but there are some pretty well-animated scenes. You not liking the style is completely different from that.

I didn't complain about Titans though, but the sakuga cuts themselves weren't my cup of tea either. KlK didn't really impress me, but Imaishi shows also get hyped because of all the cool people that get involved with them. I mean, guys like Yoshinari, Hisashi Mori and others.

Name: Anonymous 2013-10-04 6:43

>>44

Maybe you should pay more attention? The student pile and even the guy rolling over the ground was CGI with an extra layer of lineart over it. Go rewatch the episode. The first action scene was more than half CGI (and no, not just the background). The chain was a notable cut that was 2D hand drawn. And let's not even talk about the boxing scene because if you did not spot the CGI even there then you might as well be legally blind.

It was plain as day to spot.

Name: Anonymous 2013-10-04 6:47

>>68
raging over SnK getting posted here

SnK had moments with good animation. If you post those scenes, no one would have a problem. Also, SnK is bad because of a terrible production, not of stylistic reasons like with Kill la Kill episode 1.

KLK will still be great-animated, just wait.

Name: Anonymous 2013-10-04 6:50

>>72
"The first two action scenes were CG" means they were full CG.

Name: Anonymous 2013-10-04 6:51

>>72
>>44

Almost the whole fight with Gamagori and the uniform thief is CGI, even the characters. There are just a couple of cuts with 2D animation in it.

Name: Anonymous 2013-10-04 6:53

>>74

Not him and he might have missed a word or two. Either way, the first two action scenes are choke full of CG. They might as well have been full CGI with how few hand drawn cuts they had.

Name: Anonymous 2013-10-04 6:53

>>53

Well I found that the adaptation of the introduction be quite subpar to what I was hoping. I really don't know who to blame.

I would really want to blame Hanada since he does have his moments where he fucks up scenarios(Chuunibyou) but then what is a supervisor that doesn't lead the script writer.

Don't get me wrong though, I did love a lot of parts in that episode but it's just that glaring disconnect in the scenes and pacing that just remind me why Tamako came out lackluster. I fear that it might suffer the same fate as Munto with it just being nothing more than a technical showcase of animation which I think is not really bad since we're on the sakuga thread.

Just sharing my thoughts.

Name: Anonymous 2013-10-04 6:58

>>77

Ishidate already said he doesn't want to change stuff writing wise (he said that he liked the novel as is or something, can't remember exactly). Maybe he just doesn't care about that aspect, which is another problem in and of itself.

Name: Anonymous 2013-10-04 7:07

>>74

it were more CG scenes with hand-drawn elements than the other way, yes.

Name: Anonymous 2013-10-04 7:39


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