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Animation Appreciation Thread #19

Name: Anonymous 2013-10-03 11:20

Previous Thread:https://dis.4chan.org/read/carcom/1378039144
Older Threads: http://pastebin.com/bFH9NbLJ

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/EGi9EH5a

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate sakuga fall pls

Name: Anonymous 2013-10-15 17:35

obviously, people have no life.

I hate discussions on this board.

post some animation videos instead.

Name: Anonymous 2013-10-15 18:58

http://twitpic.com/dhhert

Yozakura Quartet: Tsuki ni Naku(夜桜四重奏-ツキニナク‐) OP KA:Ryu Nakayama(中山竜)

Name: Anonymous 2013-10-16 3:53

People put too much emphasis on animated backgrounds. Good character animation and by extension expressions are much harder to pull off well. It's not like Thief was lacking in background animation either, although it's true that the general movement isn't as grounded in reality as Disney's which isn't instantly a bad thing.

Even barring the technical qualities there are still great use of design features and backgrounds.

http://www.youtube.com/watch?v=DMRBC7sQkkk&t=6m32s
http://www.youtube.com/watch?v=H6ogPvybOiA&t=10m39s
http://www.youtube.com/watch?v=ZD2KK4C1vYc&t=7m45s

Hardly just "a lot of frames". That would apply to his old commercials instead.

http://www.youtube.com/watch?v=dmluf-qVuyY

I seriously doubt you'll find a scene with more care put into it than this.

Name: Anonymous 2013-10-16 6:09

>>400
>Animation=movement Movement. And for movement it always goes like this: The more the better
Nope. This is the same shit CalArts drones keep repeating all the time because they don't know anything else than what they were brainwashed with.
Movement isn't a simple magnitude like "height". There is more to it than the "amount" of movement. This is why a circle moving from left to right done in 128fps will not be better animated than an actual character emoting, and this is why Disney guys 'devised' their 12 principles. In other words, there are different approaches to movement which give rise to different results, and saying one is "better" than others so plainly is offensive to anyone who cares about animation.
>There is not really an animation style, but there are drawing styles
There are animation styles. But more importantly, the drawing styles are a fundamental part of what makes animation different from each other. If we're talking about sequential drawings, you can't just disregard the "drawing" part in favour of the "sequence" part, both are important. It'd be like only caring about the brush-stroke in a painting, or only caring about the rhythm in music.
I myself don't know much about 1s and 2s yet, but I don't see how less frames could be better then more frames. It isn't automatically worse, depending on the cut, but better?
A good instructive to realize how timing can improve animation is Mitsuo Iso. Barely ever animated on 1s, switching between 2s and 3s (even 4s at times) in the same cut. Yet his movement is some of the most weighty and natural I've ever seen. Much more than anything Disney has ever done, for sure.
http://www.youtube.com/watch?v=aNqlsKs785U
http://www.youtube.com/watch?v=D0ZTxWZmFY4 (He didn't animate the whole thing, but try to spot the differences in style between cuts and you'll see how much more real some of them move. That's Iso).

Name: Anonymous 2013-10-16 6:58

>>404
Eh, a bit too much shakycam in his EoE cuts. The other one is pretty good though.

Name: Anonymous 2013-10-16 8:04

>>405

The same. I don't mind a little camera movement to emphasize the action but I'd rather have a clear view of the entire scene.

Something like this is ok:
http://www.youtube.com/watch?v=me1ya1EFzsc&t=25s

Would rather look at the genga:
http://www.youtube.com/watch?v=e9zHfbm1akM&t=1m45s

Name: Anonymous 2013-10-16 8:15

Can't say the shakycam bothers me in EoE, I think it's done just enough to keep it complimenting the scene instead of being obtrusive. I can see why some would like the fight to be cleaner.

Name: Anonymous 2013-10-16 9:05

Shaky cam is just like lens flare in animation. Useless intentional defect done because you'd get something similar to that with a real camera. Sometimes it adds to the immersion, most of the time it's crap. I don't mind the shaky cam in the EoE scene, and I actually like it during the cuts that show images of Asuka inside the entry plug. You can imagine that footage was filmed by a camera mounted inside the plug. It makes sense for the image to shake in that case.

Name: Anonymous 2013-10-16 9:06

>>408

When it's not done to mask limited animation, of course.

Name: Anonymous 2013-10-16 9:18

Name: Anonymous 2013-10-16 9:41

>>410
no

Name: Anonymous 2013-10-16 10:48

>>400
What about animators like Yuri Norshteyn or Caroline Leaf? The stuff they do is incredible, but choppy compared to an animated feature film.

Name: Anonymous 2013-10-16 11:57

Ishidate animation in KnK 4.

Name: Anonymous 2013-10-16 12:02

>>413
4
Do you come from the future?

Name: Anonymous 2013-10-16 12:14

>>413
He probably came up with that shotgun chainsaw

Name: Anonymous 2013-10-16 12:32

key animator list for Kyoukai no Kanata 3
Yoshinori(Yoshiaki) Urata
Shimpei Sawa
Tomoko Yoshimura
Naoko Machida ( also in ep 2)
Naoki Nakanishi ( also in ep 2)
Yuki Kakuda ( also in ep 2)
Yuko Akami
Tomofumi Sugitani
Hidehiro Asama
Teruyoshi Shidou (also in ep 1)
Rie Sezaki (also in ep 1)
Kunihiro Hane (also in ep 1)
Tatunari Maruko (also in ep 1)

This show has weird schedule.

Name: Anonymous 2013-10-16 12:42

>>416

It's probably already done.

Name: Anonymous 2013-10-16 12:45

>>416
They did say the show's been in production since March 2012

Name: Anonymous 2013-10-16 13:30

>>416

I have never heard from any of the animators you mentioned in this list.
Kyoani animators are all in-house I guess.

Name: Anonymous 2013-10-16 14:10

>>419
This episode consists mostly of veterans who will never become directors/sakkan(Urata, Sezaki, Shidou, Hane) and young animators(the rest).

Shimpei Sawa is probably the only exception.

Name: Anonymous 2013-10-16 14:14

>>420
And by exception I mean someone who might become important in the studio in the future.

Name: Anonymous 2013-10-16 14:51

>>421

Why do you think that?

Name: Anonymous 2013-10-16 15:09

>>422
He posts on kyoani's staff blog which is normally for the directing staff so I guess he might be under the training to become a director.
He did the mecha design for Chuu2's short too.

Name: Anonymous 2013-10-16 15:35

Shinpei Sawa said he was the one who designed and placed most of the background characters in Hyouka 12, he's a pretty cool guy. I dunno how well he animates, but I'm pretty sure he's going to be promoted sooner or later.

Name: Anonymous 2013-10-16 17:30

episode 2 of Kill La Kill had no sakuga quality.
It just looked nice and funny, but wasn't nicely animated.

Name: Anonymous 2013-10-16 17:39

Name: Anonymous 2013-10-17 7:52

God damn it that's the final straw. I fucking hate Ishidate and I hope he doesn't direct ever again. He's a decent to good episode director and that's that.

First time I'll ever drop a KyoAni show. Hopefully someone compiles a sakuga mad for this because I'm not that interested to watch every fucking minute of this poorly directed show. A shame Ishidate. You were very promising. But you're not cut out for this role.

Name: Anonymous 2013-10-17 8:07

Kill la Kill #3 soon, get hype!

Name: Anonymous 2013-10-17 10:58

how is KnK badly directed?

Name: Anonymous 2013-10-17 11:10

>>429

KnK is just bad, period.

Name: Anonymous 2013-10-17 11:17

>>430

I don't care what you think, I want to hear observations on the technical stuff like direction. People are always going "this is well/badly directed" over here, but nobody explains themselves. I'd like to hear why it's badly directed

Name: Anonymous 2013-10-17 11:45

>>431
THIS. People just like to use words like "bad direction" to add more weight to their arguments, but most can't even articulate why exactly the directing is bad. So if somebody writes "bad direction", he really just means "I don't like this show", regardless of the actual quality of the directing.

Name: Anonymous 2013-10-17 12:32

KnK is really lacking because the source material is probably garbage (haven't read it, but that's what I'm assuming).

The directing was "generally" fine - the setting (backgrounds, locals etc.) is nice, the storyboarding and editing were generally well done (some cuts in the action scene from the beginning of episode two were edited in a weird way though) and you can't really say the animation is lacking in any way.

The biggest directorial fault were some really weird scene transitions, especially in episode 3 (this goes hand in hand with the script though). Many jumps between characters without much reason, especially the jumps to the new hunter dude with the glasses who was there to... fuck me if the show told me any substantial reason for his presence. You don't really get what the story tries to focus on and there's no sense of build up or urgency, even though the episode required them. Some scenes have no place at all - like the scene with Akihito making his dinner. That indeed was bad directing. They should have left it out, because it makes his entry at the end of the episode a lot more believable (you can just assume he kept following Mirai in secret). With that scene left in, it's rather hard to buy that Akihito had time to go home, fret around a bit, THEN run after Mirai and somehow reach her in the nick of time etc. It's bad storyboarding and editing. If they just had to leave that scene in, they should have placed it earlier than they did.

Either way, as far as mise en scene goes Ishidate and the rest of the directors did a decent job. They didn't do the best they could have. And I think this can be blamed back on Ishidate because he said he did not want or feel the need to change the story much. They should have changed it more. I hear there are changes from the novel, but if they are they certainly feel half assed and half implemented.

Not that guy, by the way.

Name: Anonymous 2013-10-17 13:35

To the two anons who "dropped" Kill la Kill: get in here! Episode 3 had some awesome animation in the second half. Just beware of sanzigen. Really ugly cuts from sanzigen's CGI.

I think I'll put this on hold and watch it all in one go after it ends myself.

Name: Anonymous 2013-10-17 13:41

>>431

There are a lot of things I can say that's bad/I don't like with KnK. However I'll focus on the script and pacing aspect.

It's bad because of the scenarios Ishidate and Hanada came up with. They're just so god damn uninteresting. I know this isn't a comedy but god damn it do I want to punch the screen whenever they dish out humor.

Also the flow of scenes are just not well thought out as pointed out by someone already. I'd just add the part where this particular character shows up. Mirai certainly knows her but god damn it her entrance is just so disconnected that it won't even grab your attention to who the hell that sakura girl is. The lines also delivered by her are so substantial that they don't even register to you. It felt so random.

>>433

While the novel is infact not great, the general flow plot was straightforward and the characters interaction were pretty solid. They covered already a lot of the novel already. If you want know the changes done go look for the spoilers posted by nakulas. He's translating the novels.

So far as I have read the novel. I enjoyed it much more. It's not great perse but the god damn changes they did made Mirai such an unlikeable fuck. It's not the same as Chuunibyou where they kept only the beginning of the novel and outright changed everything. Here they kept a lot of the important plot point in the novel and changed the character's personality.

I'm not against them changing anything just as long as it's one coherent piece.

Anyway, this show has a glaring huge flaw. They fail to set up something that would grab your attention. I just don't know what the fuck Ishidate was thinking or if he understood well the changes he was about to do. It feels like he has no vision of what he wants to depict on every episode.

Name: Anonymous 2013-10-17 13:44

scenarios Ishidate and Hanada came up with

Ishidate is not a screenwriter.

Name: Anonymous 2013-10-17 13:45

>>435

Yeah, you hae no idea what you're talking about. You just don't like it.

They're just so god damn uninteresting.

Name: Anonymous 2013-10-17 13:46

I hope you guys enjoy this week's CG la Stills

Name: Anonymous 2013-10-17 13:47

I hope you guys enjoy this week's CG la Stills

Name: Anonymous 2013-10-17 13:52

>>437
i want kyoanus lickers to leave

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