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Animation Appreciation Thread #19

Name: Anonymous 2013-10-03 11:20

Previous Thread:https://dis.4chan.org/read/carcom/1378039144
Older Threads: http://pastebin.com/bFH9NbLJ

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/EGi9EH5a

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate sakuga fall pls

Name: Anonymous 2013-10-05 18:44

If Shouko Nakamura is coming, can we expect some Umakoshi with her?

Name: Anonymous 2013-10-05 18:46

>>154
If you have two different cuts at 24fps on 1s, with the EXACT same amount of frames, how do you decide which is better? Both have the same "amount" of movement you know? Or do you mean diegetic movement of the things animated? So large-scale action is inherently better than character acting because the characters "move more"?

Stupid.

Name: Anonymous 2013-10-05 19:02

Name: Anonymous 2013-10-05 21:11

Kurobas OP winning Sakuga OP of the Fall award so far.

Lets see what Chimo throws at us.
And maybe KLK.
And maybe BG.
And maybe Donna.
And maybe Flamenco.

Name: Anonymous 2013-10-05 21:29

>expecting ANYTHING from flamenco
top
fucking
lel

Name: Anonymous 2013-10-05 22:04

inb4 Takeuchi solo for Yusibu OP

Name: Anonymous 2013-10-06 2:14

>>162

Again, weight, invisible key frames, follow through etc.

Compare

http://www.youtube.com/watch?v=MsEmPx6zcaQ&t=19

to this

http://www.youtube.com/watch?v=YamWNqHQvgQ

The Chuu2 cut is actually one twos but it still moves better.

Name: Anonymous 2013-10-06 3:00

I did not join the discussion so far (I rarely post here), but I'll chip in and say that character acting is the epitome of good animation. It is painfully hard to get right - which is why more often than not, especially in anime, character acting relies on symbolic action and visual cliches to convey a character's personality /emotions etc- and even harder to do well. And this goes beyond technicalities like physically believable movement or hiding your key frames. When you do character acting you have to defeat an obstacle that  action or effects animation does not have: the incredible familiarity the viewer has with the subject. It's easier to fake a couple of swords slashing or a bomb blowing up than a smile or a frown, because your audience sees one a lot more often than the other and can spot the flaws in it much easier (we could bring in a side-subject about the uncanny valley and all that at this point). 

"Weight and momentum" is not all that matters. There's also expressivity, what a cut of animation "communicates" to the audience.

Sadly, most "sakuga" fans are not actually fans of animation at large, but fans of good action scenes. Just looking through this thread makes that a dead give-away. Or looking at those MAD abominations that are 90% 'xction and 'splosions. Or maybe I am the odd one. Whatever.

Name: Anonymous 2013-10-06 4:15

>>168
those MAD abominations that are 90% 'xction and 'splosions

Have you considered the possibility that good action/effects animation are more common than good character acting in the first place when it comes to most anime?

Name: Anonymous 2013-10-06 4:35

>>169

I think it's more because the "normal sakuga" fans come from old shounen shows when the short but well-animated action scenes were the only reason why people were watching the show in the first place.

Just look how much attention Imaishi gets although his style is just a copy-paste of old Dezaki and Kanada nonsense.

Name: Anonymous 2013-10-06 5:07

>>168
This is very true, but I think even beyond technicalities, good animation can 'communicate' without having characters emoting or whatever. I don't want to sound pretentious (I know I will), but I think Iso's rocks in RahXephon "speak" quite a bit as a work of animation, beyond being just well-observed. Same for Ohira's simple movements done with his particular approach- Wanwa has a ton of scenes without any acting or even without any discernible character, really, but it's pretty profound in the way abstract painting is. It gets to the core.

That said, there's plenty of good acting in Japanese animation, and I don't think using symbols is all that bad- it's when those symbols lose their freshness and start being used in trite ways. With animation you practically can't avoid relying on symbols, literal acting works with real people because they have all the facial and bodily features that subtly communicate emotions, whereas animation designs will be stylized one way or another basically by necessity. Thus your movement has to be stylized to exploit that.

Junkers Come Here, Only Yesterday, My Neighbours the Yamadas, A Letter to Momo, Hosoda's films, Tokyo Godfathers. All of those have really good character acting and they come from roughly different (but not THAT different in most cases) traditions.

Name: Anonymous 2013-10-06 5:11

>>167
Yeah I was arguing against the "frames" guy. Maybe a weird example on my part, but my point was that the amount of frames doesn't matter. I agree with you.

Name: Anonymous 2013-10-06 5:53

Magi S2 OP - Akira Hamaguchi http://sakuga.yshi.org/post/show/1715

Name: Anonymous 2013-10-06 8:20

Name: Anonymous 2013-10-06 10:01

>>172

The amount of frames does matter, but they won't save an already poor animation.

Name: Anonymous 2013-10-06 11:10

Yozokura Quartet was good

Great animation, effects, some great layouts with some nice nuanced animation here and there

Name: Anonymous 2013-10-06 11:34

Kenichi Fujisawa, Shingo Fuji, Norio Matsumoto KA on Yozakura Quartet Hana no Uta #1
OP KA: Kenichi Fujisawa, Shingo Yamashita

松本 キタ━━━(゜∀゜)━━━!!!!!

Name: Anonymous 2013-10-06 11:56

Yozokura Quartet uses quite alot of CG...

Name: Anonymous 2013-10-06 12:03

Name: Anonymous 2013-10-06 12:11

>>179
Not impressed by the opening animation.
The older openings were cooler.

Yozokura Quartet OP is definitely out.

Now waiting for Kill La Kill OP and Space Dandy OP.

Kazuto Nakazawa is this years Nr.1 OP animator.
I wonder if Kill La Kill can top that.

Name: Anonymous 2013-10-06 12:12

>>162
If you have two different cuts at 24fps on 1s, with the EXACT same amount of frames, how do you decide which is better?

That's stupid. I mean cuts were you can see that there is more movement than in others. And yes, action scenes have generally more movement than character animation, because there is usually not only the animated character, but additionally the background, other characters, the action himself and so on.

Name: Anonymous 2013-10-06 12:14

Nakazawa OP is this months most interesting sakuga.

I love this frame http://i.imgur.com/oxagGZq.png

Interesting about this frame is that no one will ever notice it in normal speed.
Great timing Nakazawa.

Kazuto Nakazawa is back!

Name: Anonymous 2013-10-06 12:17

>>178
But still less than KLK

Name: Anonymous 2013-10-06 12:18

>>182
 Space Dandy would be a perfect fir for Nakazawa.
Dandy's character designs fits great to his dynamic style and the way he draws human body.

Name: Anonymous 2013-10-06 12:20

>>184
I'm sure he will work on Space Dandy.
Just look at his work resume.
He did solo OP for Kids on the Slope.
He did the character design for Samurai Champloo
Worked on Watanabe's Animatrix


that guy screams for Space Dandy.

Name: Anonymous 2013-10-06 12:21

>>165
What's the problem? The second pic alone looks like sakuga material:

http://www.samumenco.com/story/#01

>>168
>>171
All these dumb troll posts. And there are people who claim Ben is pretentious. Yeah sure, just fuck off.

Name: Anonymous 2013-10-06 12:33

>>186

samumenco
pre air episode was unfinished, no PV, 2 cours

You're the troll here.

Name: Anonymous 2013-10-06 12:38

Name: Anonymous 2013-10-06 12:43

pre air episode was unfinished, no PV, 2 cours

What does that have to do with

expecting ANYTHING from flamenco

And why should I be the troll? Also, except for Michiko Hatchin I think (when they were good) anyone without the knowledge would say a manglobe series is unfinished.

Quite possible that they have production problems, but since it's the first time and the anime is 2 cour I would think otherwise. Something content-related maybe.

Try again.

Name: Anonymous 2013-10-06 12:44

>>189
Shit, I meant to quote >>187

Name: Anonymous 2013-10-06 15:51

Is there some ceremony wich celebrates animator in japan
I dont know how to explain that

There is the anime grand prix (dont know the exact english name) where you can see madoka tv series won or K-on

I want to know if there is a category animation , and if there is some celebration for great animator like ISO or INOUE.

Also there is websites wich list BUDGET of tv series ?
If i want to check how cost shingeki , it's possible ?
I dont even ask the salary of animator since i'm pretty sure i will not find out.

Name: Anonymous 2013-10-06 16:53

>>186
How are >>168 >>171 troll posts? We were pretty polite and tried to make some point, I gave examples of films even.

I think you just hate discussing.

Name: Anonymous 2013-10-06 17:56

What does Main Animator mean?

I thought it means, that the animator will be working regularly in the show, like Nozomu Abe in Accel World.

but I was looking to Kazuto Nakazawa profile, and saw that he was Main Animator (eps 11, 13), Key Animation (OP1, ED2; 14,17,24,25).

Name: Anonymous 2013-10-06 20:58

Name: Anonymous 2013-10-07 4:52

Akira Hamaguchi strikes again with awesome animation in Magi S2 #01 http://www.youtube.com/watch?v=vfsCGz8XvyU Tanaka-ish Explosion

Name: Anonymous 2013-10-07 5:41

A lot of interesting animation in Yozakura #1.

Name: Anonymous 2013-10-07 10:28

>>195

awesome?

Name: Anonymous 2013-10-07 12:55

Gundam BF was enjoyable. Mecha action was nice.
Not overly sakuga, but it's drawn well and is putting those 2D mecha animators to use.

Hopefully 2nd episode and onwards can continue with the quality.

Name: Anonymous 2013-10-07 14:17

Half of these posts are filled with grammar issues. The quality of posts took a nosedive. Why?

Name: Anonymous 2013-10-07 19:02

GTFO grammar nazi. Who gives a fuck if the post is still understandable.

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