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Animation Appreciation Thread #19

Name: Anonymous 2013-10-03 11:20

Previous Thread:https://dis.4chan.org/read/carcom/1378039144
Older Threads: http://pastebin.com/bFH9NbLJ

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/EGi9EH5a

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate sakuga fall pls

Name: Anonymous 2013-10-03 11:31

Yusibu
Takeuchi alone can't carry the show, all the episodes without him will look like crap

Galilei Donna
Gets fucked over by A-1 scheduling

Yozakura Quartet
Gets fucked over by Tatsunoko scheduling

Kyoukai no Kanata
No Ishidate on key animation, will look relatively average due to Kyoani spreading their resources over three consecutive shows

Gundam BF
Only Obari's episode will look good

Kyousogiga
Gets fucked over by Toei being cheapskate jews

Kill la Kill
Gets hijacked by Sanzigen CGI


Is your body ready for Sakuga Fall?

Name: Anonymous 2013-10-03 11:51

From the previous thread:

Coppelion has great direction and layouts, it's so good you don't really care for the overall subpar animation.

That whole post...I don't know which fraction has less brain, the trolls or the wannabe-sakuga-fans, but the combination of both is at it's own tier. That's for sure.

Name: Anonymous 2013-10-03 12:03

>>3

I don't expect much from sakugaMAD viewers.

Name: Anonymous 2013-10-03 12:26

>>2

KnK had Ishidate on OP, so he might animate in the series as well at some point.

Name: Anonymous 2013-10-03 12:47

https://www.youtube.com/watch?v=7W2KItoS3Ww

Some old-school sakuga while waiting for Kill-la-Kill to air

Name: Anonymous 2013-10-03 13:13

I demand a new list of classification animators of japan !!

from 2013 of course

need to know where norimitsu stands ...

Name: Anonymous 2013-10-03 13:36

Kill la Kill #1 was great. Cheap cuts everywhere but a lot really cool shit too.
And I liked the flood of Dezaki cards. Fantastic start for Sakuga Fall. I don't even care if Ryotimo and Umetsu succeed or fail anymore. This and Kyoukai no Kanata will be enough for me.

Name: Anonymous 2013-10-03 13:41

It's a strong first episode but I still think TTGL#1 was better.

Name: Anonymous 2013-10-03 13:42

>>8
The CG wasn't bad, but annoying.

Name: Anonymous 2013-10-03 13:42

>>10
Not as annoying as Mako.

Name: Anonymous 2013-10-03 13:43

>>11
And Sawano's cheesy music.

Name: Anonymous 2013-10-03 13:44

too much CG

Name: Anonymous 2013-10-03 14:04

1st ep KA for Kill La Kill
http://i.imgur.com/zeXFtrw.jpg
Only notable person is Imaishi, where the hell is everyone?

Name: Anonymous 2013-10-03 14:05

Name: Anonymous 2013-10-03 14:09

Kill la Kill
Gets hijacked by Sanzigen CGI

Poster of this was totally right. Sadly.

Name: Anonymous 2013-10-03 14:10

KLK ep #1:

+ve's
+Lots of wacky and cartoony animation
+some great layouts
+despite CGI, some of it is impressive
+Imaishi scenes are great

~neutral
~Lots of Dezaki style still shots

-ve's
-Heavy use of CGI
-Lots of fanservice, more than I was expecting
-Not very 'sakuga' at times
-Almost nobody on KA besides Imaishi

Name: Anonymous 2013-10-03 14:12

http://i.imgur.com/5sJIYCR.gif

sakuga is more important than basketball rules

Name: Anonymous 2013-10-03 14:17

>>9

Much, much better.
It had a better theme and story behind it.
I think that was the best thing, so it could make more with it and had some really cool stand-out scenes.

Name: Anonymous 2013-10-03 14:20

>>15
What do you mean exactly?

Name: Anonymous 2013-10-03 14:21

maybe a little off-topic.

But you can clearly see that Kill La Kill is a show that wants to be like GL.

It's basicaly just more Imaishi.

Name: Anonymous 2013-10-03 14:24

>>18

is it me or the jumping is kinda weird? doesnt feel natural

Name: Anonymous 2013-10-03 14:28

>>22

doesn't feel natural

That's because it it isn't. He's making an impossibly long leap. Maybe it could have worked better by exaggerating the tension in the muscles but that wouldn't have fit the overall animation style in the OP.

Name: Anonymous 2013-10-03 14:33

Saw KlK. The intro fight was gooooooood (except the CG) but the episode is filled with drags and stills I was just ughhhh, really? I don't like this very limited style. The last fight in the ring with the boxer was kinda meh. And why no ED? Are they having production issues already?

Name: Anonymous 2013-10-03 14:36

>>20

The glow for the wolf's eyes is badly superimposed on the 2D animation. The separate layer is very evident.

Name: Anonymous 2013-10-03 14:45

>>22
>>23

I'm getting technical here, but that cut lacks anticipation. They fail to show him bending his knees for the jump and the effects make it look like he has jet shoes instead.

Name: Anonymous 2013-10-03 14:47

>>24
>12 KAs and a single key animator
>production issues

Anon, please.

Name: Anonymous 2013-10-03 15:02

KLK 1 reminded me of LWA + Panty & Stocking.

Name: Anonymous 2013-10-03 15:34

>>23
The jump is not that ridiculous.  Pretty sure you can find on youtube of someone taking off from the free throw line to the basket.

Name: Anonymous 2013-10-03 15:44

the joke is that he doesn't jump high enough for a dunk.

Name: Anonymous 2013-10-03 16:04

KLK 2
ed/conte: daizen komatsuda
animation director: ikuo kuwana

Name: Anonymous 2013-10-03 16:12

>>17
Stupid fag

Name: Anonymous 2013-10-03 16:30

Not trying to bait anything, but KlaK had way too many still shots and pans. Some people said that's just how Imaishi rolls, and I'm not sure how I'm supposed to feel about that. Shaking an illustration on the screen is not good animation to me no matter how I look at it...

Name: Anonymous 2013-10-03 16:41

Imaishi is more about an unique way of doing limited animations than "sakuga".

I don't really understand how people can call Kill La Kill a "sakuga" show. KnK basicaly rapes Kill la Kill in the animation department.

Name: Anonymous 2013-10-03 16:42

+style

Name: Anonymous 2013-10-03 16:57

Kill La Kill

limited animations
CG
and not even a handful well drawn cuts.

Name: Anonymous 2013-10-03 17:04

>>32
What was that for?

Name: Anonymous 2013-10-03 17:15

What the hell all action scenes in Kill la Kill were CG.

Outside of the trap door cut there was nothing sakuga related.

Name: Anonymous 2013-10-03 17:37

KLK actually had a lot of animation for minor movements. It reminded me a lot of LWA. There was a lot of great visual characterization. Like the bit with tired Ryuuko trying to flap her sword around after she gets beaten up by the boxing guy. And it had a lot of lip and face animation. But like LWA it was just consistently good looking and it didn't have the usual HEY LOOK AT ME money shot.

Name: Anonymous 2013-10-03 17:43

Comparing KLK to LWA in the animation department is just insulting.
The first two action scenes were CG and only the short action cuts at the end were hand-drawn.

It was flashy Imaishi but nothing outstanding in the animation department.

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