Yusibu
Takeuchi alone can't carry the show, all the episodes without him will look like crap
Galilei Donna
Gets fucked over by A-1 scheduling
Yozakura Quartet
Gets fucked over by Tatsunoko scheduling
Kyoukai no Kanata
No Ishidate on key animation, will look relatively average due to Kyoani spreading their resources over three consecutive shows
Gundam BF
Only Obari's episode will look good
Kyousogiga
Gets fucked over by Toei being cheapskate jews
Kill la Kill
Gets hijacked by Sanzigen CGI
Is your body ready for Sakuga Fall?
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Anonymous2013-10-03 11:51
From the previous thread:
Coppelion has great direction and layouts, it's so good you don't really care for the overall subpar animation.
That whole post...I don't know which fraction has less brain, the trolls or the wannabe-sakuga-fans, but the combination of both is at it's own tier. That's for sure.
Some old-school sakuga while waiting for Kill-la-Kill to air
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Anonymous2013-10-03 13:13
I demand a new list of classification animators of japan !!
from 2013 of course
need to know where norimitsu stands ...
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Anonymous2013-10-03 13:36
Kill la Kill #1 was great. Cheap cuts everywhere but a lot really cool shit too.
And I liked the flood of Dezaki cards. Fantastic start for Sakuga Fall. I don't even care if Ryotimo and Umetsu succeed or fail anymore. This and Kyoukai no Kanata will be enough for me.
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Anonymous2013-10-03 13:41
It's a strong first episode but I still think TTGL#1 was better.
Much, much better.
It had a better theme and story behind it.
I think that was the best thing, so it could make more with it and had some really cool stand-out scenes.
That's because it it isn't. He's making an impossibly long leap. Maybe it could have worked better by exaggerating the tension in the muscles but that wouldn't have fit the overall animation style in the OP.
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Anonymous2013-10-03 14:33
Saw KlK. The intro fight was gooooooood (except the CG) but the episode is filled with drags and stills I was just ughhhh, really? I don't like this very limited style. The last fight in the ring with the boxer was kinda meh. And why no ED? Are they having production issues already?
I'm getting technical here, but that cut lacks anticipation. They fail to show him bending his knees for the jump and the effects make it look like he has jet shoes instead.
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Anonymous2013-10-03 14:47
>>24
>12 KAs and a single key animator
>production issues
Anon, please.
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Anonymous2013-10-03 15:02
KLK 1 reminded me of LWA + Panty & Stocking.
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Anonymous2013-10-03 15:34
>>23
The jump is not that ridiculous. Pretty sure you can find on youtube of someone taking off from the free throw line to the basket.
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Anonymous2013-10-03 15:44
the joke is that he doesn't jump high enough for a dunk.
Not trying to bait anything, but KlaK had way too many still shots and pans. Some people said that's just how Imaishi rolls, and I'm not sure how I'm supposed to feel about that. Shaking an illustration on the screen is not good animation to me no matter how I look at it...
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Anonymous2013-10-03 16:41
Imaishi is more about an unique way of doing limited animations than "sakuga".
I don't really understand how people can call Kill La Kill a "sakuga" show. KnK basicaly rapes Kill la Kill in the animation department.
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Anonymous2013-10-03 16:42
+style
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Anonymous2013-10-03 16:57
Kill La Kill
limited animations
CG
and not even a handful well drawn cuts.
What the hell all action scenes in Kill la Kill were CG.
Outside of the trap door cut there was nothing sakuga related.
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Anonymous2013-10-03 17:37
KLK actually had a lot of animation for minor movements. It reminded me a lot of LWA. There was a lot of great visual characterization. Like the bit with tired Ryuuko trying to flap her sword around after she gets beaten up by the boxing guy. And it had a lot of lip and face animation. But like LWA it was just consistently good looking and it didn't have the usual HEY LOOK AT ME money shot.
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Anonymous2013-10-03 17:43
Comparing KLK to LWA in the animation department is just insulting.
The first two action scenes were CG and only the short action cuts at the end were hand-drawn.
It was flashy Imaishi but nothing outstanding in the animation department.