Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-23 5:47

>>781

To me, composing a shot is all about conveying meaning and/or accentuating the feeling a scene gives.

http://archive.foolz.us/a/thread/82053272/#82071357

Also bb's post: http://busterbeam.tumblr.com/post/36821505944/why-clever-use-of-visuals-and-subtext-is-better

http://i.imgur.com/aLmiq6c.jpg

After being underground for most of the episode you get a really breathtaking wide shot of the surface. Kamina and Simon also get to see the Sun and Moon for the first time simultaneously.

Another type would be to use a lot of close ups and quick cuts during an action scene in a cramped area, rarely showing the entire body. I don't have any examples at the moment though.

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