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Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-18 19:13

http://www.dailymotion.com/video/xyaine_xam-d-lost-memories-sakuga-mad_shortfilms#.UUebIletP5A

XAM'D sakuga MAD reupload for those in Clapistan since jewtube blocked it for US viewers

Name: Anonymous 2013-03-18 19:42

>>594
Well, that movie is basically aimed at sakuga nerds. It's done to give every animation fan that watches it a nerdgasm, while not caring at all for what the average viewer might think.

Name: Anonymous 2013-03-18 19:44

Name: Anonymous 2013-03-18 20:26

>>596
It's basically noobs mistaking art for animation.

Name: Anonymous 2013-03-19 3:44

>>603

Thanks. That film was amazing. I know some (jokingly?) call its animation soulless, or "too smooth" but I was really in awe while watching. Really cool art and character direction too. I think The Thief and the Cobbler had a lot of influence with folks like Gendy because the droids and stuff in Samurai Jack remind me a lot of the design in the film (the demon/machine army especially).

Name: Anonymous 2013-03-19 4:26

Name: Anonymous 2013-03-19 7:56

>>602
I don't there's ever been a show or film aimed at sakuga nerds. Good animation is always just a bonus imo..

Name: Anonymous 2013-03-19 8:16

>>607
Dead Leaves?

Name: Anonymous 2013-03-19 8:20

>>606
Well, Orange is the top CG company working in anime along with SANZIGEN. The work of these two studios deserves to be appreciated on its own merits, I think, as opposed to the typical "at least it's not offensive" reaction to CG in anime.

They're credited for production of the show, like, on the same level of relevance as Dogakobo, so there will probably be a good amount of budget, time and screen put into the CG of MJP.

Name: Anonymous 2013-03-19 8:23

>>602
Every anime with top animators is a sakuga anime.
And there are many of them around.

As example, every single Ghibli film is specially made for sakuga nerds then.
that's bullshit.

Name: Anonymous 2013-03-19 8:46

>>610
That's not what I meant. What I'm saying is that the animation in certain animated works (like the last FMA movie) will only be appreciated by sakuga nerds for the most part, while the average viewer will pass it off as "bad animation".
Of course there are movies with great animation that can be appreciated by both the animation nerd and the average viewer alike.

Name: Anonymous 2013-03-19 9:42

Need some sakuga on patlabor movies

those movies were so AWESOME

Name: Anonymous 2013-03-19 9:59

>>612
Need some sakuga on patlabor movies
Need some [good animation] on patlabor movies

You don't make sense, do you know what 'sakuga' means?

Unless you meant you want a 'sakuga mad'.

Name: Anonymous 2013-03-19 11:08

yeahh that's it
sorry
a Mad video !!!! (on youtube)

Name: Anonymous 2013-03-19 11:52

Yoshinari Academia airing on April 1.
http://www.animemirai.jp/news.php?p=153

Name: Anonymous 2013-03-19 12:16

Name: Anonymous 2013-03-19 12:19

Name: Anonymous 2013-03-19 12:35

Toshio Suzuki reveals that Kaguya-hime needs about 500,000 animation cell. It's three times of the number of Ponyo. 

pic.twitter.com/t6I0lGBpD2



That's an incredibly high drawing count isn't it?

Name: Anonymous 2013-03-19 13:31

>>618

Holly mother of god. If I wasn't excited for this film before (and I was, because Takahata is one of my favourite directors) I sure as hell am excited now. Anticipation for this film is now off the charts for me. Coming out this summer? I'm going to go on  a limb and say it will be the sakuga fest of the years. How many drawings did My Neighbors the Yamada's use? 200,000 something?

Name: Anonymous 2013-03-19 13:37

According to wikipedia/Sony Pictures?, Steamboy used "only" 180,000 drawings. Half a million is quite something.

Name: Anonymous 2013-03-19 16:53

Sakuga is by definition is "overanimation" since its specific better animated sequence in comparison with the rest of the show, with specific animator doing the said sequence as opposed to just providing needed key frames as required by storyboard in normal frequency as used in the show. More over- the INTENT of sakuga is "overanimation", to begin with its done to make outstanding parts attracting favor of the viewer and making specific scenes look/feel better.

https://archive.foolz.us/a/thread/81932103/#81939949

Name: Anonymous 2013-03-19 17:48

Yeah, more trolling/retarded shit from /a/.
I'm getting bored if this kind of "discussion".
One interesting thing I noticed though, is that those "sakuga" presentation "lectures" on youtube are beginning to claim the wrong kind of victims (and I kinda know why) with people confusing sakuga, the English import/slang/whatever with 作画, which is just "key animation". And this is how you get retards/trolls who claim sakuga is overblllgghhrrhrh... can't write some stupid portmanteau like that.

Name: Anonymous 2013-03-19 18:25

I just take 'sakuga' to mean good animation. Heck I tend to use it in at way where that's the only meaning it could/should have.

原画/Genga is 'key animation'
動画/Douga is 'inbetween'
Then you have 作画監督/sakuga kantoku which is generally translated as 'animation director'
Where 作画/sakuga means animation and 監督/kantoku means director.
From this sakuga should just mean 'animation'

In our case, we like the good animation, the bits that stand out. We call that 'sakuga'.

Does anyone agree? What does 'sakuga' mean to others?

Name: Anonymous 2013-03-19 18:41

I prefer to use the term good animation, but the use of 作画 to mean good animation is pretty popular so sometimes I use it casually too.

Name: Anonymous 2013-03-19 21:54

I use sakuga ironically 

I seriously hope you guys do that too

Name: Anonymous 2013-03-19 23:49

>>625
I'm just going to pretend people are doing this when I see the buzzword being thrown around for no reason.

Name: Anonymous 2013-03-20 0:18

what is forced sakuga?

Name: Anonymous 2013-03-20 1:30

>>627

Arasan

Name: Anonymous 2013-03-20 2:00

YoYoYO!! ANIMATION POWER!!! (*≧▽≦)b

Name: Anonymous 2013-03-20 2:40

作画=アニメーション

Name: Anonymous 2013-03-20 4:03

http://eiga.com/news/20130319/7/2/16/

Short Peace screenshots

Name: Anonymous 2013-03-20 4:45

Uki Atsuya and Sadamoto should animate more often.

Name: Anonymous 2013-03-20 6:00

what do you guys mean when "X series has good storyboarding"?

Name: Anonymous 2013-03-20 6:19

>>633
dem fancy camera angles

Name: Anonymous 2013-03-20 7:39

>>633

Mostly the equivalent of good film editing - good choice of cuts and transitions, nice action flow from scene to scene - and in-shot composition (how the characters/"actors" and various background details -say, furniture- are placed, how the image is framed etc). Fancy camera angles are more about the layouts, but the storyboarding does lead into them, which is why I usually talk about the storyboarding and layouts at the same time. Storyboarding is more about cut-to-cut, while layout is more about in-cut detail.

Name: Anonymous 2013-03-20 7:41

>>633
>>635

Best way to understand it is to look at some storyboards yourself, and see what the details in them consist of. Okiura's storyboards for Jin-Roh were posted earlier in this thread.

Name: Anonymous 2013-03-20 7:44

arasan forced sakuga

Name: Anonymous 2013-03-20 8:00

>>637

I don't like Arasan's style either but please go back to >>>/a/

Name: Anonymous 2013-03-20 8:49

>>633

this >>634 and

sometimes if the shift from cut to cut is interesting. Not over stagnating at some point.

Name: Anonymous 2013-03-20 9:01

please don't bully arasan

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