>>279
I'm down for this, we need more sakuga comedies.
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Anonymous2013-03-12 18:40
>>255
Between their NY studio and their California studio they have about 250 people, though that number's over a year old.
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Anonymous2013-03-12 19:13
>>281
It's airing in the same slot as Azazel-san (both are 15 minutes long) so you get two sakuga comedies.
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Anonymous2013-03-12 20:56
Gave GJ-bu a try and was pleased by it. Minimalistic style but lots of lively character animation that make it just pleasant to watch. It's not dogakobo's best by any stretch but it's got some interesting regular animators.
>>298
And there's a lot of random macro-shots (pic related http://i.imgur.com/itl5z9v.jpg) wish is Yamada's signature, but the episode it didn't flow well like when Yamada did it.
There were some pretty nice cuts of character animation in Tamako #9. As other anons mentioned earlier, the directing has some quirks to it. Quite a lot of jump cuts for some reason.
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Anonymous2013-03-13 19:16
>>307
I don't know if it's intentional or not, but they broke the 180-degree rule several times.
There are a lot of unnecessary cuts and they moved from one shot to another shot quite fast.
It's kinda hard to follow.
These might be beginner's mistakes or they probably just wanted to make everything looks more organic and less "planned" by not following the basic rules.
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Anonymous2013-03-13 19:16
Whoah, 23 key animators in Tamako #10. When was the last time a Kyoani episode had this much people working on it? The schedule must be fucking them in the ass.
Besides that, I like the off-beat storyboarding, even if some shots may be a bit overdone. I thought the story for this episode was handled well, with the right amount of weight into Midori without feeling being heavy-handed. The animation was obviously suffering a bit, there were many stills and BG shots while the dialogue occurred. Even then, the stuff that was animated was very well animated, and we got Ishidate doing a cut near the end and all.
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Anonymous2013-03-13 19:28
>>308 I don't know if it's intentional or not, but they broke the 180-degree rule several times.
That one didn't bother me that much, my only main gripe would be the excessive jump cuts and stills during various parts but the moments of good character animation made up for that.
>>309
Good thing KyoAni are taking a break at last then. The consecutive runs of Hyouka, Chuuni, and Tamako is the longest for KyoAni isn't it?
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Anonymous2013-03-13 19:30
>>309
And 2 assistant-ADs, Chiyoko Ueno and Nao Naito.
Ueno was an AD on episode 8 and also an assistant AD on episode 9.
It's must have been tough for her.
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Anonymous2013-03-13 19:31
>>310
Nope, Kanon 2006 -> end of Clannad were 6 seasons. This is their second longest run, though.
Quite surprising to find noticeable amounts of off-model drawings in Tamako Market 10...Although reading a few posts above it's not so surprising in retrospect. I wonder what happened with KyoAni? Could this have something to do with the rumours about their new show (super busy schedule or something)?
Animate some slow action if you don't plan to draw a lot of frame.
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Anonymous2013-03-13 19:56
>>317
It did go off model at times? Can't say I noticed.
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Anonymous2013-03-13 20:10
>>317
Does it really? The unusually high number of cuts was really obvious, but I didn't realize that. Either way, it looks like it was a rather rushed episode so there's your answer. The spring (and mayeb summer?) break will do them good.