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Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-09 1:23

>>160
Yes http://www.nicovideo.jp/watch/sm20275869

It barely has any animation but there's a neat cut.

Name: Anonymous 2013-03-09 3:20

RDG: Not expecting any fancy animation, but I can trust P.A. Works to deliver slick visuals

Majestic Prince: Orange CGI could be good

Valvrave: Not sure who's doing the CGI but I'll watch to compare. Director might be able to pull some talent on board.

Gargania: Kameda confirmed. How can I say no to that?

Shingeki no Kyojin: Might have good action

Railgun S: Like others have mentioned, hoping for Nozomu Abe. I trust Nagai should be able to deliver.

Aku no Hana: Curious about the rotoscope. I think it should be an interesting experience.

Photo Kano: With Yokoyama directing maybe he'll rope in Tanaka for some animation.

Name: Anonymous 2013-03-09 4:52

SSY 18 was horrible.
Arasan can go die in a fire. His shitty, choppy animation stood out like a sore thumb and ruined the whole scene.  As should Ishihama for approving such a thing. He should never direct a series ever again. Let him stick to KA and AD.

/slowpoke

Name: Anonymous 2013-03-09 5:17

FMA The Sacred Star of Milos
Kenichi Konishi, Kiyotaka Oshiyama, Shingo Natsume
Tomohisa Shimoyama, Katsuhiko Kitada, Masako Tashiro, Toshiyuki Inoue, Ayako Hata, Masaru Oshiro
Yoshimichi Kameda, Kenichi Fujisawa, Shintarou Douge, Gosei Oda, Kim Se-Jun, Hidetsugu Ito, Yasunori Miyazawa, Atsushi Ikariya, Satoru Utsunomiya, Kenichi Kutsuna, Shingo Yamashita, Toshio Kawaguchi, Hiroyuki Aoyama, Katsuya Yamada, Yuusuke Yoshigaki, Hirofumi Masuda, Kou Yoshinari, Takashi Kojima, Hidenori Fukuoka, Hironori Tanaka, Ikuo Kuwana, Satoshi Mori, Fumiaki Kouta, Yuuki Komatsu, Kikuko Sadakata, Hiroshi Tomioka

They're all coming to Gargantia.

Name: Anonymous 2013-03-09 5:23

>>163
I suppose you hated Araran's work in episode 3 as well?

Name: Anonymous 2013-03-09 5:38

>>165

I wasn't as invested in the series by that point. And the fact that it was a flashback made it more bearable, because that made for a a half-justification in the change of style. Now I understand how all the Naruto fans I used to laugh at felt during the Pain fight...

Name: Anonymous 2013-03-09 5:54

>>166
I'm pretty open-minded when it comes to changes in animation/art styles, so I fine with Arasan's work so far. At the very least I like his work in SSY better than what he did in Star Driver.

Name: Anonymous 2013-03-09 6:10

>>167

Nothing to do with being "open minded". Animation is a form of storytelling.  The animation should support the story. I have no problem with changes in style if they are used to enhance the narrative, or are justified by it. I also don't mind changes in style if the work establishes from the get-go that it does not care about such "conventions" (see MInd game). But when a cut is different simply because a certain animator was assigned to it, and nothing more, then we have a really big problem. It's incredibly jarring and it took me way out of the experience. As contrast, SSY went trough changes in style before, like in episode 10. That was good because it supported and enhanced the story in that episode.

Name: Anonymous 2013-03-09 6:41

>>168
On the other side, seeing how production of SSY might be, it was probably a choice between Arasan or black screen.

Name: Anonymous 2013-03-09 6:46

>>168
I agree that animation should be able to work with the narrative, that is certainly ideal. However, I'm also fine with a cut looking different just because some animator worked on it. Whenever I look at a well-animated cut, I appreciate it for its technical qualities first, then after that I consider its contribution to the narrative. Perhaps this is a shallow way to appreciate animation, but I'm the sort of person who is doesn't mind ignoring the context of a scene and enjoying the animation on its own.

Speaking of Arasan's work, perhaps it would've been less jarring to you if he toned down the explosions to look like his recent cuts in Sasami-san? >>120

Name: Anonymous 2013-03-09 7:29

>>162
>>157
>>154
Valvrave has Suzuki Tatsuya as character designer.
As soneone who worked on Sacred Seven, he could bring in some cool sakuga moments.

Name: Anonymous 2013-03-09 7:34

I thought Arasan's cut in episode 3 worked well with the narrative since it was a flashback and since in the show history is something hard to come by, offering this distorted and extreme vision of the past using Arasan's animation style was a good choice IMO.

Name: Anonymous 2013-03-09 8:09

Winter 2013 final episodes (only notable ones)

Psycho-Pass #22
Director/Storyboard: Naoyoshi Shiotani
Animation Director: TBA

Robotics;Notes #22 *
Director/Storyboard: Kazuya Nomura
Animation Director: Hideki Takahashi, Toshihisa Umiya

Shinsekai Yori #25 ***
Director: Naomichi Yamato
Storyboard: Masashi Ishihama
Animation Director: Chikashi Kubota

Naruto SD #51
Director/Storyboard: Gorou Sessha
Animation Director: Masayuki Kouda

Tamako Market #12 *
Director: Tatsuya Ishihara
Stoyboard: Tatsuya Ishihara, Naoko Yamada
Animation Director: Kazumi Ikeda

Zetsuen no Tempest #25 **
Director: Masahiro Ando
Storyboard: Masahiro Ando, Takuro Tsukada
Animation Director: Masahiro Suwa, Satoshi Hattori

Saint Seiya Omega #51 **
Director/Storyboard: Morio Hatano
Animation Director: Yoshihiko Umakoshi

Magi #25
Director: Ayako Kurata, Hideki Nagamachi
Storyboard: Ayako Kurata, Koji Masunari
Animation Director: TBA

Name: Anonymous 2013-03-09 9:12

what does the "*" stands for?

Name: Anonymous 2013-03-09 9:29

>>174
I wonder. Maybe level of his expectations based on the staff?

Name: Anonymous 2013-03-09 9:32

Shinsekai Yori #25 ***
Director: Naomichi Yamato
Storyboard: Masashi Ishihama
Animation Director: Chikashi Kubota

inb4 Iso

lel, more likely not

Name: Anonymous 2013-03-09 9:34

>>176

I will cry if it happens.

Name: Anonymous 2013-03-09 9:36

https://www.youtube.com/watch?v=v4YmNQnvOCQ

Valvrave PV 2

Thoughts on the CGI so far?

Name: Anonymous 2013-03-09 9:50

>>173
Animation director TBA for Psycho-Pass finale

That's not a good sign, is it?

Name: Anonymous 2013-03-09 9:59

http://vimeo.com/28792404
In the Cut, Part I: Shots in the Dark (Knight)
A (very) detailed look at the first part of a famous TDK car/truck chase sequence, analyzing how it is put together and whether the filmmaking grammar makes sense.

http://vimeo.com/28957441
In the Cut, Part II: A Dash of Salt
Another action sequence, emphasizing longer shots and deeper compositions to establish spatial relationships within the frame and between cuts.

----------------------------
Not animation but probably something people here would like anyway.

Name: Anonymous 2013-03-09 10:06

>>180
I think I remember watching that, though I can recall how I found those videos. Probably was linked on /tv/. I don't remember having any issues with TDK's direction, but I watched it years ago. TDKR's wasn't very good though.

Name: Anonymous 2013-03-09 10:16

Name: Anonymous 2013-03-09 11:03

>>180

Interesting.
Thanks.

Name: Anonymous 2013-03-09 12:25

The slow-fast-slow timing of anime is in service of doing as little animation as possible. You have a slow (ideally completely still) motion punctuated by a very fast (ideally with no inbetweens) motion and back to slow/still motion. This works maybe the first ten times you see it, or you know what, the first hundred times, but how many times can you see the exact same "magic trick" before it gets tedious and boring?

Name: Anonymous 2013-03-09 12:43

>>184
What do you mean, got a video example?

Name: Anonymous 2013-03-09 12:45

Name: Anonymous 2013-03-09 13:27

>>186
Any good posts in it? Not too keen on reading through obvious shit posting and trolling.

Name: Anonymous 2013-03-09 13:47

>>187
http://archive.foolz.us/co/thread/47058829/#47064472
http://archive.foolz.us/co/thread/47058829/#47064764
http://archive.foolz.us/co/thread/47058829/#47063939
http://archive.foolz.us/co/thread/47058829/#47063528

Some comments on perhaps Kanada style animation? These were remarks to some Precure animation, I wonder what do you guys think of that analysis.

http://archive.foolz.us/co/thread/47058829/#47063416

A comment on a Hyouka scene


Worthwhile comments on animation, or ignorance?

Name: Anonymous 2013-03-09 13:50

http://www.davidbordwell.net/blog/2010/09/15/bond-vs-chan-jackie-shows-how-its-done/

Another breakdown comparison of two action sequences.

Name: Anonymous 2013-03-09 14:11

I have no idea why people were posting precure gifs of the TV show.
Post some fucking Yoshinari, Mitsuo Iso, Hisashi Mori, Yutaka Nakamura

Name: Anonymous 2013-03-09 15:56

It's not fucking yoshinari and all those dudes but mine

idle animation for my next game.

Gif killed the drawings a bit
http://k-hermann.deviantart.com/art/Gif-Invoc-358580560?ga_submit_new=10%253A1362862354

Name: Anonymous 2013-03-09 16:11

Lol the guys posting anime gifs in that thread seemed to be choosing shitty examples on purpose or something.
I'd dare the guys to bash Iso's scene on EoE or Yutapon's SOTS final scene.

Name: Anonymous 2013-03-09 16:16

>>184
This comment is from >>188
I just posted it because I'm interested in hearing what you all think of that comment.

Name: Anonymous 2013-03-09 17:13

>>193
I think the guy saying all that doesn't have enough exposure to Japanese animation. He's describing a single specific style and we all know that not every good animator (especially not the best) go with that type of impressionistic motion. In fact, those two Precure gifs were kind of shitty by themselves, I'm surprised the guy posting it didn't at least try with something better from HC #47.

I also disagree with the notion that just because that kind of cost-cutting exists it's bad or inherently tiring. Creative animators will make good uses of very few frames and the same technique of slow-fast-slow that won't get old.

Name: Anonymous 2013-03-09 18:20

Name: Anonymous 2013-03-09 19:29

Voogies Angel OP was directed by.... Hosada Mamoru
http://www.youtube.com/watch?v=LO_TVejfu80
What the heck Obari

Name: Anonymous 2013-03-09 19:45

So, Gargantia has Yoshimichi Kameda, quite the budget, Urobuchi as writer and Hanaharu's fap-designs?

This is gonna be good.

Name: Anonymous 2013-03-09 19:48

>>197
Don't forget the CGI mecha.

Name: Anonymous 2013-03-09 19:51

>>198

That could rustle some jimmies

Name: Anonymous 2013-03-09 21:54

Why is Kouno-chan so lewd?
http://i.imgur.com/s6TSjT7.jpg

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