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Animation Appreciation Thread #15

Name: Anonymous 2013-05-15 11:27

Previous Thread #14: https://dis.4chan.org/read/anime/1366891377
Older Threads: http://pastebin.com/mLZ59e4Y

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

IRC channel:
#sakuga @ irc.rizon.net

Name: Anonymous 2013-05-17 4:25

>>101
Bahi JD was tweeting about the advantages and disatvantages of a detailed storyboard regarding the key-animations process.

I think the tweets are gone but it was interesting.

Anyway I thought it would be interesting if we would talk about this.
I always thought that detailed storyboards were awesome, so I really can't find the disatvantages of it.

It must be nice for a key-animator to work with Miyazaki or Satoshi Kon.
Imagine all you have to do is just animating, you don't have to be bothered with anything else, just draw and get done with your job.
On detailed storyboards your layout and a few of your keys are basically almost ready.
Keys and even layout are usually done during storyboard by Miyazaki, Kon or Hosoda so I personally like that. Rough storyboards are full of pressure and need a lot more responsibility, I don't think that's the animators job, there is a reason why they are called animator and not director or storyboard artist.
Their job is to make the drawings move, not to think about camera or cinematography and all these stuff that has to be done by the director.

I don't understand how Bahi could think that detailed storyboards would have disatvantages too. But I'm not a professional so reply back if you think I'm wrong

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