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Animation Appreciation Thread #6

Name: Anonymous 2012-10-05 14:55

Name: Anonymous 2012-10-11 10:00

>>242
>>247

If this is the case they should just completely disregard Yamakan. It's not like his idea was so original right from the start.

Name: Anonymous 2012-10-11 10:02

Name: Anonymous 2012-10-11 10:15

>>282
It's too easy.

Name: Anonymous 2012-10-11 10:28

Yamakan was the only KyoAni's director that can't animate, wasn't he?

How did he get the job as an episode director at the studio?

Name: Anonymous 2012-10-11 10:37

Name: Anonymous 2012-10-11 10:45

Can't wait for psycho-pass.

Name: Anonymous 2012-10-11 10:46

http://i.imgur.com/2ct6F.jpg

Oh wow! They still have the genga books! I thought I could no longer get one.

Ordering these with Hyouka's.

Name: Anonymous 2012-10-11 10:49

>>286
Which I.G. studio is animating it? If its their lousier one then I doubt there will be much to talk about in terms of animation.

Name: Anonymous 2012-10-11 11:02

>>288
6
Robotics is 4

Name: Anonymous 2012-10-11 11:03

>>289
Which studio is better?

Name: Anonymous 2012-10-11 11:12

>>285
He was the director.

>>287
They got reprinted months ago.
There wes also a genga book for Haruhi.
You might be able to find one on e-bay.

Name: Anonymous 2012-10-11 11:12

>>291
*Haruhi movie

Name: Anonymous 2012-10-11 11:22

>>275
Yep, that was 100% him. Sure it was mentioned a few posts a go.

>>284
When it comes to anime, there are two main career branches people tend to go down.

Those that start off as artists and key animators, they move up to animation directors, then sometimes go off to being character/mecha designers. The more ambitious will then move up to storyboarding episodes, OPs and EDs, some stop here, others carry on to becoming episode/unit directors and will eventually come to direct main series and movies.

People who did this: Miyazaki, Imaishi, Obari etc.. They all have drawing skill.

Some animators don't move further that doing animation direction or storyboards and simply stay as key animators most of their careers. Yoshinori Kanada is a great example of this.

Now the other career line comes from having excellent vision and planning skills, but little actual artistic skill. So they might start off as project managers, or assistants to directors and then they will move on up to directing their own episodes. Some might learn how to scribble basic storyboards, others might just get someone else to do the drawings for them.

A good example of this career line is Mamoru Oshii. He simply focuses on the direction of story and characters, he leaves the drawing of storyboards to the artists and animators.

Yamakan is from the latter career path. As for how he got the job, well IIRC he came from a prestigious university, so that is probably how he got into KyoAni.

Name: Anonymous 2012-10-11 11:22

IG 4: Usagi Drop, Momo, Wasurenagumo
IG 5: Azazel-san, Blood-C
IG 6 (Wit): Guilty Crown, Basara, Kimi ni Todoke
IG 9: GitS, Kamiyama studio
IG X: Kuroko no Basket

Name: Anonymous 2012-10-11 11:23

>>291

Is there a link or something details to it? Like some sample pics.

Name: Anonymous 2012-10-11 11:24

>>294
Welp, IG 6 seems to be one of their weaker studios.

Name: Anonymous 2012-10-11 11:57

>>296
Before Guilty, they had some good sakuga-ish works. Basara had lots of cool fights. KnT was generally very pretty to look at.

Name: Anonymous 2012-10-11 12:26

IG4&9 FTW

Name: Anonymous 2012-10-11 12:30

>>295
Sorry, can't find it.

Name: Anonymous 2012-10-11 13:48

Nothing particularly interesting in Psycho-Pass #1, artwork was nice I guess.

Name: Anonymous 2012-10-11 14:10

>>300
The amount of animation directors and assistant animation directors is interesting.

Name: Anonymous 2012-10-11 14:12

https://twitter.com/AYMRC/status/256455608952307712/photo/1
Goddamn it, Koji.
Finish your goddamn movie.

Name: Anonymous 2012-10-11 14:14

>>301
Now that you mention it, there were a lot of animation animation supervisors and assistant animation supervisors. Only 4 key animators though. I wonder why?

Name: Anonymous 2012-10-11 14:15

>>302
What's he supposed to be working on?

Name: Anonymous 2012-10-11 14:17

>>302
I bet Mitsuo Iso is right there with him dancing away.
>Animators in charge of doing animators things

Name: Anonymous 2012-10-11 14:22

Name: Anonymous 2012-10-11 14:26

>>303
>Only 4 key animators though. I wonder why?

Funimation's translator got bored and stopped translating the credit.
http://i.imgur.com/siyHU.jpg
http://i.imgur.com/WQ3E9.jpg

Name: Anonymous 2012-10-11 14:35

Name: Anonymous 2012-10-11 14:41

>>308
So, did Kigami do any animation?

Name: Anonymous 2012-10-11 14:50

>>309
He wasn't credited but who knows

Name: Anonymous 2012-10-11 14:59

jesus !
when rebuild evangelion 3.00 will come out !
i want to study the pinacle of robots animation now !!!
Hope the movie will be longer than just 45 minutes , seriously

Name: Anonymous 2012-10-11 15:33

>>311
>i want to study the pinacle of robots animation now !!!
lol, half of it will be CGI.
Go watch End of Evangelion instead, much better animation there.

Name: Anonymous 2012-10-11 15:35

>>312
>implying Iso won't animate something in 3.0 that will outdo his EoE work

Name: Anonymous 2012-10-11 15:45

>implying it's possible for Iso to outdo his EoE cut

shit like that only comes once in a career. He'll never do anything of that caliber again

Name: Anonymous 2012-10-11 15:59

>>307
Goddammit Funi

Name: Anonymous 2012-10-11 16:04

>>313,314
implying
Back to the imageboards you twats.

Name: Anonymous 2012-10-11 16:56

>>316
twats
Go back to England old chap.

Name: Anonymous 2012-10-11 17:19

>>314
Iso's best pieces are probably EoE and Voogie's Angel

Name: Anonymous 2012-10-11 18:39

Name: Anonymous 2012-10-11 18:43

>>307
Takaaki Wada, Masami Suda...
...that's it?

http://imageshack.us/a/img703/7666/41004.gif

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