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Sakuga Thread #1

Name: Anonymous 2010-12-08 8:47

So here's an attempt at to get some long term Sakuga discussion going here.

Some Links:
The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
ANN - http://www.animenewsnetwork.com/encyclopedia/

English Sakuga Blogs:
http://aninomiyako.wordpress.com/
http://www.pelleas.net/aniTOP/

English Sakuga Twitters:
http://twitter.com/raito_kun
http://twitter.com/Duune99
http://twitter.com/kyouray
http://twitter.com/catsuka

To start things off, here's a Summer Wars MAD with Key animator's listed:
http://www.youtube.com/watch?v=hpoHxWV3IG0

Name: Anonymous 2011-07-25 20:32

>>839

Well, if it's a good fighting game it will be good regardless though.

A man can dream, right?

Name: Anonymous 2011-07-26 1:01

http://www.youtube.com/watch?v=m_VkHYtS6MY Avatar - The Legend of Korra Comic-Con trailer.

Looks pretty good.

Name: Anonymous 2011-07-28 16:19

Name: Anonymous 2011-07-30 11:20

There was some nice work on Ao no Exorcist #15, especially the FX parts. Looks quite Iso-ish. I wonder who did the fight scenes.

Name: Anonymous 2011-07-30 23:40

Redline comes out on the 10th right? Can't wait, easily the biggest sakuga-related release this year for people who didn't get to see it

Name: Anonymous 2011-07-31 0:30

About Redline, will they include the subs for the making-of video?

Name: Anonymous 2011-07-31 8:34

I just watched Avatar and there's a part from episode 11 that's animated in Imaishi's style.

Name: Anonymous 2011-07-31 10:39

>>846
kyouray tweeted that it apparently would come with subs.

Name: Anonymous 2011-07-31 20:03

>>845
Just have your body ready. Actually, your body probably won't be ready. Even though I watched it in a theatre, it was just mentally thrilling.

Name: Anonymous 2011-08-01 9:10

Name: Anonymous 2011-08-01 13:46

MADHOUSE is remaking HxH. inb4 no budget for a decent fight scene

Name: Anonymous 2011-08-01 23:03

>>851
I can't wait to see "DR Movie" plastered over the credits lol

Name: Anonymous 2011-08-01 23:10

After eating most of the calf I look at myself in the mirror. There is grease all over my face. And then I start to eat at random. I bite her little toe. It still smell of her feet. I stab the knife into her arch and see the red meat deep inside. I thrust my fingers inside and dig out the meat and put it in my mouth. It tastes okay. Then I stab the knife into her armpit. Ever since I saw it under her yellow sleeveless top I wondered how it would taste this good.  The wonderful taste cheers me up and I devour her underarm up to the elbow.

Finally I cut off her private parts. When I touch the pubic hair it has a very bad smell. I bite her clit, but it won't come off, it just stretches.  So I throw it in the frying pan and pop it in my mouth. I chew very carefully and swallow it. It is so sweet.

After I swallow it, I feel her in my body and get hot. I turn the body over and open her buttocks, revealing her anus. I scoop it out with my knife and try to put it in my mouth. It smells too much. I put it in the frying pan and throw it in my mouth. It still smells. I spit it out. I go into the next room. It smell of fat, like I've been frying a chicken.

It's been twenty-four hours now. Some huge flies hover and buzz in the bathroom. I try to chase them away, but they came back. They swarm on her face. They seem to tell me that I've lost her forever. It is no longer her. Where is she? She's gone far away. I've broken her. Like a child who breaks his toy. I try to use an electric knife to cut her body. It doesn't work. It just makes a loud sound. I use a hatchet. I strike several times. It's hard work. I strike her thigh. Her body jumps up. If she could feel, it would have hurt.

Finally the thigh separates from her body. I bite it again, like I would bite a chicken leg. Then I cut off her arms. It is even harder than the thigh. I use the electric knife again. It makes a shrill sound, like the sound of her shrill voice. It works this time. Her hand still wears a ring and a bracelet. When I see her long fingers I am driven by another impulse. I use her hand to masturbate. Her long fingers excite me.

When I'm finished I try to bite her finger. I can't. I'm disappointed. I put her hands into the plastic bag along with her legs. And then I see her face. It is still quiet. She has a small nose and a sweet lower lip. When she was alive I wanted to bite them. Now I can satisfy that desire. It's so easy to bite off her nose. As I chew the cartilage I can hear the noise. I use a knife to cut off more of the cartilage and put it in my mouth. It really doesn't taste very good. I scoop out her lower lip with my knife and put it in my mouth. It has hard skin. I decide to eat it later when I can fry it. So I put it in the refrigerator.

Name: Anonymous 2011-08-01 23:36

>>853
Wrong thread, bro.

Name: Anonymous 2011-08-02 2:14

Name: Anonymous 2011-08-02 13:31

Name: Anonymous 2011-08-02 14:32

>>856
Not very impressive, especially considering this has been worked on for 7 years.

Name: Anonymous 2011-08-02 15:25

>>856
Is Hiroyuki Okiura still original character designer?

Those characters look very similar to his work, but feel much..well, prettier somehow.

Name: Anonymous 2011-08-02 15:37

Name: Anonymous 2011-08-03 4:01

>>857

There is still so much more to see of it instead of two or three fragments of some random scenes in that teaser, although that lightning shadows cut hinted at some amazing animation...

Name: Anonymous 2011-08-05 13:33

Name: Anonymous 2011-08-06 6:49

Name: Anonymous 2011-08-06 15:27

>>862
Seems it.

Name: Anonymous 2011-08-07 11:37

Found an interesting thread on /a/
http://archive.easymodo.net/a/thread/53019166

Name: Anonymous 2011-08-07 11:44

>>864
I just came to post that here haha.

Name: Anonymous 2011-08-07 14:48

Just leaving this here so I don't miss it. Staff listings for PenDrum and IM@S during the next month:

PenguinDrum
Ep 6
Director: Mitsue Yamazaki
Storyboard: Kunihko Ikuhara, Mitsue Yamazaki
Animation Director: Tomomi Ishikawa, Miyuki Nakamura
Ep 7
Director: Tetsuo Ichimura
Storyboard: Jun Matsumoto
AD: Aiko Sonobe, Takahiro Kagami
Ep 8
Director: Toshinori Fukushima
Storyboard: Shouko Nakamura
Animation Director: Masafumi Tamura, Yuu Shindo
Ep 9
Director: Shouko Nakamura
Storyboard: Nobuyuki Takeuchi
AD: Noboyuki Takeuchi

Idolmaster
6:
Director: Yuuki Itoh
Storyboard: Touko Takao
AD: Toshifumi Akai
7:
Director: Masanori Takahashi
Storyboard: Masunari Kouji
AD: Satoshi Yamaguchi
8:
Director: Kentaro Suzuki
Storyboard: Masanori Takahashi
AD: Keita Matsumoto, Yousuke Okuda
9:
Director/Storyboard: Shigeyasu Yamauchi
AD: Takuya Kawai

Name: Anonymous 2011-08-07 18:32

Name: Anonymous 2011-08-07 18:39

Name: Anonymous 2011-08-07 19:23

>>864
>>865
I noticed irc was mentioned in that thread. Is this a private channel, and if not, would anybody here who hangs out in said channel mind sharing the name of it?  Thanks.

Name: Washi 2011-08-08 4:20

>>828

No one else replied so I might as well provide a brief response.

Timing refers to the rate of drawings in the anime. Although it will always actually play at the same framerate, 24fps, the number of individual drawings in this second can vary. That's pretty obvious comparing a cut with a static shot of someone's face versus a fight sequence, but even within one movement of a fight scene the rate of unique frames can be varied to emphasise particular movements without having to animate the whole cut at a high 'framerate'.

Kanada was known for this, and was able to create really dynamic animation for television (with limited time and money). Imaishi is similar in the style of having cool and detail poses at pauses between much faster and lower framerate movements.

I'm not quite sure what's meant by Iso timing but in my own view it would be using a varying framerate to accentuate a more naturalistic movement, so that you haven't gone a full framerate which would exaggerate the motion, but you haven't cut it between poses either. The slower moments of his animation reflect gravity and natural movement.

Name: Washi 2011-08-08 4:22

>>828

Having read that, watch some MADs of these guys and see if you can understand what I'm saying.

Name: Anonymous 2011-08-08 11:22

>>870
I can't say I understand Iso's unique way of timing that well, but I'm of the impression that his "full-limited" style means inserting a limited number of drawings in the space of a framerate done in 3s, or something like that.

It's easy to see when you're watching one of his scenes done in that format, but it's quite mind-boggling to explain, at least to me anyway.

Name: Anonymous 2011-08-08 11:30

>>872
I think the guys on the Sakuga panel explained it quite well. Go find the Iso video and it'll become clearer.

Name: Anonymous 2011-08-08 19:25

well my copy of Redline shipped

godspeed Fedex Priority Airmail

Name: Anonymous 2011-08-08 20:25

>>874
Where did you order from?

Name: Anonymous 2011-08-08 20:59

>>875
cdjapan

Name: Anonymous 2011-08-09 6:01

Satoshi Kadowaki is the animation director of Guilty Gear.

Finally, he will have a chance to show his action-animation skill after he left KyoAni.

Name: Anonymous 2011-08-09 6:43

>>877
>Guilty Gear
I mean Guilty Crown.

Name: Anonymous 2011-08-09 11:49

A Guilty Gear anime would have been epic..

Name: Anonymous 2011-08-11 0:01

REDLINE REDLINE REDLINE

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