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Sakuga Thread #1

Name: Anonymous 2010-12-08 8:47

So here's an attempt at to get some long term Sakuga discussion going here.

Some Links:
The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
ANN - http://www.animenewsnetwork.com/encyclopedia/

English Sakuga Blogs:
http://aninomiyako.wordpress.com/
http://www.pelleas.net/aniTOP/

English Sakuga Twitters:
http://twitter.com/raito_kun
http://twitter.com/Duune99
http://twitter.com/kyouray
http://twitter.com/catsuka

To start things off, here's a Summer Wars MAD with Key animator's listed:
http://www.youtube.com/watch?v=hpoHxWV3IG0

Name: Washi 2011-08-08 4:20

>>828

No one else replied so I might as well provide a brief response.

Timing refers to the rate of drawings in the anime. Although it will always actually play at the same framerate, 24fps, the number of individual drawings in this second can vary. That's pretty obvious comparing a cut with a static shot of someone's face versus a fight sequence, but even within one movement of a fight scene the rate of unique frames can be varied to emphasise particular movements without having to animate the whole cut at a high 'framerate'.

Kanada was known for this, and was able to create really dynamic animation for television (with limited time and money). Imaishi is similar in the style of having cool and detail poses at pauses between much faster and lower framerate movements.

I'm not quite sure what's meant by Iso timing but in my own view it would be using a varying framerate to accentuate a more naturalistic movement, so that you haven't gone a full framerate which would exaggerate the motion, but you haven't cut it between poses either. The slower moments of his animation reflect gravity and natural movement.

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