I'm making a 4chan RPG by hacking FF5. This isnt easy because it all has to be done in hex, and there's virtually no documentation on FF5 except for weapon addresses and about 2 paragraphs about the C2 bank.
Here's the changes made so far:
Jobs:
Knight = FFFanboy
White Mage = ?
Chemist = ?
Bard = Bosnian
Berserker = Fursuiter
Black Mage = Bix Nood
Blue Mage = Reposter
Dancer = Camwhore
Geomancer = Hippy
Hunter = Liberal
Dragoon = Cosplayr
Mime = ISWYDT(I see what you did there)
Monk = Batt.Toad
Ninja = Narutard
Red Mage = SoRuMage
Samurai = Weeaboo
Mystic Knight = SandNigr
Summoner = /B/ Tard
Thief = Negro
Time Mage = SQL Mage
Trainer = Dramafag
Major Characters:
Butz = Moot
Lenna = Waha!
Galuf = Spike
Faris = Brigt (Bridget)
Cara = Loli
Boco = Duck
Gilgamesh = WTSnacks
Exdeath = ?
If you want to contribute, feel free.
Job classes are limited to 8 chars. All dialogue editing must have equal or less then the ammount of the original dialogue's characters. This is because I cant create new space in the ROM without editing EVERY pointer in the entire game in hex. I'm not willing to do that. So all I can do is edit existing space.
il, it, li, ll, ti, fi, if, lt, tl, ir, tt, lt, Xf,and Xl all count as single characters, so that can save some space in unexpected places.
Good news!
I've found out where all the pointer tables are for all the text in FF5.
this means once I write up a story, I dont have to edit it at all, I can just rewrite the pointers to work with it!
Name:
VIPPER2005-07-23 20:41
As of now, I made documentation about the Assembly addresses of all the attacks and abilities in the game and how to edit them, all the story-related text in the game and how to edit it and all the pointer tables in the game and how to edit them.
I've hacked in some japanese fonts, optimized some sprites, and fixed the bluemage/reposter's swing animation so it looks like the others (good).
All I need to do is have a new story written up and inserted into the ROM, and the pointer tables changed to reflect the new script.
If you want to write a script, it's really easy, I believe GameFAGs has a complete copy of the game script for reference, and all you have to do is remember that theres a 30 character per-line and 4 lines per-window limit, I can do the rest like insertion and pointer editing.
If I work on this solidly, I could probably have it done by the end of the month, give or take a few days.
Name:
VIPPER2005-07-24 0:02
This thread is awesome
Name:
VIPPER2005-07-24 7:41
you could make a VIPPER boss that taunts players
"that hit was vip quality" etc
Name:
VIPPER2005-07-24 17:30
I made a website for my hack, it sucks right now, but it doesn't need to be fancy.
I'll just have a changelist, a mail address and a link to an IPS patch....eventually.
I've gotten rid of the BlueMage/Reposter's Analyze skill, which was just a glorified version of scan.
Replaced it with a skill that has a 1/12 chance to use x-fight, 1/12 chance of using Conjure, and a 10/12 chance of using a BRAND NEW ability "Earth Blade", which causes earth type damage to all enemies.
I also changed the Knife Whip and Boomerang damage formulas to make the thief/negro a viable class in battle. They still dont do as much damage as more fighting oriented classes, but they do more damage then a mage.
In my next update, I'll be making the Dragoon class ALOT better by replacing Dragon Sword (small HP/MP drain) with a strengthened jump ability that will do a random number of jumps from 0-X where X represents your level divded by 9, and has a 25% chance of missing.
this means that at level 9, the dragoon can possibly do 11 attacks in one round, overshadowing X-Fight.
Name:
VIPPER2005-07-28 9:00
OK
Name:
VIPPER2005-08-02 22:08
project on temporary hold due to lack of help with the script and being stuck with ASM coding of magics.