Name: Anonymous 2014-02-13 8:47
Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.
https://github.com/affiszervmention/permadeath
Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.
It has a lot of collisions with computer science problems.
Here is a list of problems I aim to discuss for now:
**PROBLEMS**
+ inflation
+ power balance
+ cheating
+ bot majority (cheating)
**MEASURES**
*inflation*
+ asymptote/controlled drop rate
+ zero resource output
*power balance*
+ full loot
+ permadeath
+ classes/item tweaking (old, will not discuss it)
+ automatic balancing
*cheating*
+ obfuscation (yeah, that's a given; I won't discuss it)
+ zero sharing (could limit your game's beauty a lot)
+ many-player confirmation (but that creates a problem by itself: bot majority)
*bot majority*
+ cryptographic authentication (an open problem in crypto-currencies and CS in general, how to compete with the ever-evolving hardware?)
https://github.com/affiszervmention/permadeath
Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.
It has a lot of collisions with computer science problems.
Here is a list of problems I aim to discuss for now:
**PROBLEMS**
+ inflation
+ power balance
+ cheating
+ bot majority (cheating)
**MEASURES**
*inflation*
+ asymptote/controlled drop rate
+ zero resource output
*power balance*
+ full loot
+ permadeath
+ classes/item tweaking (old, will not discuss it)
+ automatic balancing
*cheating*
+ obfuscation (yeah, that's a given; I won't discuss it)
+ zero sharing (could limit your game's beauty a lot)
+ many-player confirmation (but that creates a problem by itself: bot majority)
*bot majority*
+ cryptographic authentication (an open problem in crypto-currencies and CS in general, how to compete with the ever-evolving hardware?)