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Developing a Platformer

Name: Anonymous 2014-02-07 15:43

I'm looking to develop a platforming game, but I'm not sure where to begin. I know a few programming languages, but I don't know how to get into working with engines and such. Could someone point me in the right direction?

Name: Anonymous 2014-02-07 15:53

Read SICP.

Name: Anonymous 2014-02-07 16:53

BLACK PEOPLE HHHNNNNNNNNNNNNNNNNNNNGGGGGGG

Name: Anonymous 2014-02-07 22:57

I would honestly recommend using Flash unless you expect to need high performance or your target platform doesn't support it or you expect to need something flash isn't very good at, like multiplayer support.  The authoring tool is one of the best environment for making 2D games.  It has a built in sprite engine and a built in sound engine and a lot of utilities in it's standard library for making 2D games.

I'm an experienced game programmer though, and I'm actually making a 2D flash game right now, and I was able to setup an arbitrary geometry scrolling 2d engine in a matter of hours, due to how many things flash handles for you, that a normal game would have to implement on it's own.   If you want the focus to be on making a game, and not mucking around to make the perfect engine, flash is the way to go.

Name: Anonymous 2014-02-07 23:11

who uses flash nowadays, all cool kids and little girls write in javascript with html5 canvas

Name: Anonymous 2014-02-08 6:56

You need to learn how to design programs. Thankfully, there's a book on this exact subject.
http://www.ccs.neu.edu/home/matthias/HtDP2e/
http://racket-lang.org/download/

Name: Anonymous 2014-02-08 7:50

>>2
>le pedophile sage

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