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would this work better than bresenham?

Name: Anonymous 2013-08-08 12:39

function drawline(x0,y0,x1,y1){
dx = x1-x0
dy = y1-y0
len = sqrt(dx*dx+dy*dy)
dx /= len
dy /= len
    for (k=0;k<=len;k++){
        paint(floor(x0),floor(y0))
        x0 += dx
        y0 += dy
    }
}

Name: Anonymous 2013-08-10 8:55

>>32

It is physically not reachable. The surface of the blackhole contains all information of the blackhole, thus setting a limit on the information content of the densest structures  in the universe.

The ironic part was that the post ignored that you cannot store everything on one byte (and taking a byte as a physical entity, in which one can literally compress information) and then came to the same conclusion, that infinite compression is impossible.

See, that is ironic. You assume something is possible and then you derive that it is impossible, because the universe don't want you to.

Anyway, there you go: http://en.wikipedia.org/wiki/Holographic_principle#Black_hole_information_paradox

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