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would this work better than bresenham?

Name: Anonymous 2013-08-08 12:39

function drawline(x0,y0,x1,y1){
dx = x1-x0
dy = y1-y0
len = sqrt(dx*dx+dy*dy)
dx /= len
dy /= len
    for (k=0;k<=len;k++){
        paint(floor(x0),floor(y0))
        x0 += dx
        y0 += dy
    }
}

Name: Anonymous 2013-08-10 4:57

>>18
I'm sorry if you've never heard of FVdecompressor, you may assume it is some INDUSTRY STANDARD you haven't heard of. Well, it isn't yet, but one day people will recognize the realization of infinite compression.

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