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OpenCL 2.0

Name: Anonymous 2013-07-23 23:28

If you aren't building your data-oriented, sparse voxel ray-casting + deferred rendering + real-time radiosity FUTURE ENGINE® for Tomorrow's Games™ using OpenCL™ 2.0, you're doing it wrong.

http://www.khronos.org/registry/cl/specs/opencl-2.0.pdf

Name: Anonymous 2013-07-24 0:11

>Pandora, et. al.
>ARM Cortex A8/A9/A15 & Imagination Tech PowerVR SGX
>both already have OpenCL 1.2 conformance drivers, will soon have 2.0

>OUYA
>Not a market failure
>Nshitia Tegra

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