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OpenCL 2.0

Name: Anonymous 2013-07-23 23:28

If you aren't building your data-oriented, sparse voxel ray-casting + deferred rendering + real-time radiosity FUTURE ENGINE® for Tomorrow's Games™ using OpenCL™ 2.0, you're doing it wrong.

http://www.khronos.org/registry/cl/specs/opencl-2.0.pdf

Name: Anonymous 2013-07-24 3:14

>>16
Whenever you need to escape the Syntax, you just start writing in a different language. There is NO need to waddle in the parenthetic mire of lisp, ever. And practice confirms this: LISP is dead. Well, there is one little Clojure (the most popular LISP), but it is only so popular because it stands on the shoulders of a giant, the JVM — not because it's a LSIP.

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