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OpenCL 2.0

Name: Anonymous 2013-07-23 23:28

If you aren't building your data-oriented, sparse voxel ray-casting + deferred rendering + real-time radiosity FUTURE ENGINE® for Tomorrow's Games™ using OpenCL™ 2.0, you're doing it wrong.

http://www.khronos.org/registry/cl/specs/opencl-2.0.pdf

Name: Anonymous 2013-07-24 0:19

But it is not the right library for everything.
Correct. LISP is right for everything. Why use a library when you can use a powerful language like LISP?

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