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Emulating rotation

Name: Anonymous 2013-07-15 9:24

Unable to rotate objects due to a restriction, to get around this I imagined emulating the rotation by creating hundreds of smaller rectangles to construct a larger "rotated" rectangle. All of the smaller rectangles have to have 0 rotation also. Any ideas on how I can actually code this? Any suggestions appreciated.

Visual: imgur/HoHYcBv [ Where black denotes the constructed rectangle's outline and red represents the smaller rectangles composing the larger rectangle. ]

Name: Anonymous 2013-07-15 9:27

Rotate the camera?

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