Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Entity-Component System

Name: Anonymous 2013-07-14 15:04

okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance  for a design pattern.

Name: Anonymous 2013-07-17 15:12

>>43
well actually everything a component provides is just some data. I mean if you will make the entity responsible for gravity, you just  provide him a gravity value which is added with a component. the actual thing that creates the gravity is named 'system'. for example gravity system, checks all entities which have gravity component then applies the physics check according to the component's value.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List