okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance for a design pattern.
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Anonymous2013-07-17 13:25
>>33 You don't really need "money_owned" or "inventory" parameters for Player character; but instead a purse with gold coins should be character's pocket, like any other physical object, unaffected by any of IDs.
I'm pretty sure that's the idea, you just need an ID to tie the components together, like >>40 kun says.