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Entity-Component System

Name: Anonymous 2013-07-14 15:04

okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance  for a design pattern.

Name: Anonymous 2013-07-16 1:30

>>17
Homogenous and contiguous arrays, just like a relational database.

struct EntityData
{
   size_t count;     // total number of entities
   float4* position; // positions for count number of entities
   float* weight;    // weights for count number of entities
   // ...
};

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