Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Occlusion culling.

Name: cb 2013-05-22 15:31

How would I go about occlusion culling a set of 2.5D rectangles (2D rectangles with 3D transforms applied to them) so that:

1) The quads are rendered in the right order.
2) Quads that intersect other shapes are split into several other shapes that are then ordered.

Essentially, I'm looking to a solution to this (https://bugzilla.mozilla.org/show_bug.cgi?id=689498) but for an unrelated question.

Asked this on SO a while ago but didn't really get a satisfactory answer in terms of an actual, acceptable algorithm: http://stackoverflow.com/questions/16582320/occlusion-culling-3d-transformed-2d-rectangles

Name: Anonymous 2013-05-22 23:38

>>19
Manly male men can only do minimum wage moving-heavy-boxes-around jobs; their peak of intellectuality of the week occurs as they are comparing the scores of the two teams in the football match they are watching to see which is leading.

Also don't "gentile" me you filthy goy.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List