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What does RMS think of video games?

Name: egin groski 2013-05-02 22:00

Unlockable content is restricted to players who have made certain progress in-game. This is not free as in freedom. If a free, open-source game features unlockable content, is it unethical? Is it infringing on muh freedom?

Name: Anonymous 2013-05-04 14:08

>>40
Or you could have a graphic display server listening on your local machine, and the game client could send the AV stream to it. Let's call it X12.

Name: Anonymous 2013-05-04 14:37

>>32
How do you implement anti-cheating, without security-by-obscurity?
rms likes to say that the best way to shut someone up is to kill them, but that doesn't mean you should be allowed to kill them.

Taking away someone's freedom is even worse. People cheating at video games is not something that justifies taking their freedom when most of them weren't going to cheat anyway. It's like the Blu-Ray paradox: if you buy a BRD and play it in an approved player, you're forced to sit through a PSA about how evil and illegal sharing is, while the people who share don't have to sit through it.

Besides, people can cheat at video games without the source code, either by modifying the binaries or their memory while the game is running. It's perfectly legal to buy a ``gameshark'' for this purpose.

Name: Anonymous 2013-05-04 14:42

If a FOSS game had unlockable content, it wouldn't infringe on freedom because you could modify the source code to give you the content immediately.

Name: Anonymous 2013-05-04 14:52

You can think of bitcoin mining as a MMOG with unlockable content, albiet a very boring one. The client is free, so there's nothing stopping you from changing the rules by which it operates to work in your favor, and if you distributed your modified client to enough people who are willing to run it those changes could take effect, yet it doesn't seem to be an epidemic does it? If bitcoin can work as intended while still respecting the user's freedom, why can't your MMOG?

Name: Anonymous 2013-05-04 15:30


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