>>32
Anti-cheating on a single player game is useless, the player should be able to choose the rules on their own computer. On networked games, the server should be controlling the game logic and the clients should not be processing the game mechanics. Anti-cheating should be done on the server, not the client.
Profit is not an excuse for promoting proprietary software. These promoters should not be in business if they are in the business of restricting society's freedom.
>>33
implying that you'd misrepresent a whole document using implications