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Flash Replacement

Name: Anonymous 2013-04-22 22:43

Flash is obviously dead/dying, but I still want to be able to write online games (complete with vector animations and all). I've been studying Javascript, SVG, and some neat stuff with HTML 5. However, I've found very little in terms of a platform to tie it all together. What do you recommend?

Desired features:
* Free as in beer
* Helps with image/sound resource loading
* Helps control animation in a standard way

Box2D comes surprisingly close except for the resource loading. But it would be pretty hacky to have all screens as 2d physics environments.

Name: Cudder !MhMRSATORI!fR8duoqGZdD/iE5 2013-04-23 8:30

>>38
Maybe Adobe's codebase is slightly bigger but the latest version, which has a lot more features that Gnash doesn't have, probably isn't that much bigger than that of Gnash. Configure is only solving a problem that they created in the first place; a script that checks for strcmp is just plain stupid, and whoever thinks they can compile a relatively large C program on a system missing most of its standard library deserves to be ridiculed.

Why do you bitch about comments when it has no bearing on the final work? It's no longer 1980, we can afford the disk space for commentary art.
Waste is waste no matter what. Whoever is reading or writing those files still has to scroll through that rubbish every time they open them. A one-line "This file from Gnash is licensed under the GNU GPL: http://www.gnu.org/licenses/gpl.html" is enough.

>>39
Read that a long time ago and I see no relevance to this topic.

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