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Path Tracing

Name: Anonymous 2013-03-26 13:03

Hi /porg/, Greetings from /3/.

Did you know that modern GPUs are now fast enough to do path tracing in real time?
http://www.youtube.com/watch?v=FJLy-ci-RyY

Yep, it's essentially ray tracing in real time.  Soft shadows, ambient occlusion, indirect lighting, reflection, and refraction, all in real-time.  In fact, you can even do it in a web browser.
http://madebyevan.com/webgl-path-tracing

Have a nice day /porg/.

Name: Anonymous 2013-03-26 14:40

>>5
That's what they are doing.  The averaging just takes several frames before it smooths out.  I was thinking it might be better to reduce the frame rate a little, maybe by half, then you wouldn't see most of the graininess.

>>2,6
Shadow mapping != path tracing.  Path tracing gets you a lot more realism than just soft shadows and ambient occlusion.

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