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APNG is great

Name: Anonymous 2013-03-22 7:30

Why are we still using GIF? Shit sucks.

Name: Anonymous 2013-03-23 4:55

>>8
I hate the html audio shit. I used to just expect people to have flash, now (if you want a cross compatible solution with HTML5) you have to do the following:


<audio controls="controls">
<source src="/music/Ahmed_Stole_The_Precious_Thing.ogg" type="audio/ogg" />
<source src="/music/Ahmed_Stole_The_Precious_Thing.mp3" type="audio/mpeg" />
    <!--[if !IE]> -->
    <object width="300" height="25" data="/swf/player.swf?soundFile=/music/Ahmed_Stole_The_Precious_Thing.mp3&wmode=transparent" type="application/x-shockwave-flash">
    <param name="wmode" value="transparent"/>
    <!-- <![endif]-->
    <!--[if IE]>
    <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,22,87" width="290" height="24">
   
    <param name="movie" value ="/swf/player.swf?soundFile=/music/Ahmed_Stole_The_Precious_Thing.mp3&wmode=transparent" />
    <param name="wmode" value="transparent" />
    <!-->
    </object>
    <!-- <![endif]-->
</audio>


Gotta transcode all that shit from your source too.
It could do with a fallback download link, used failing the swf object load, for those with flash disabled and no HTML5.

Name: Anonymous 2013-03-23 4:57

>>12 cont.
fallback download link
which is simple to implement, but I prefer leaving shit broken so that text-browsing enthusiasts might instead email complaints to me and I'll have someone to talk to.

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