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explain me skeletal animation

Name: Anonymous 2013-02-23 18:07

hi /prog/, explain me the skeletal animation on opengl that i will fully understand

Name: Anonymous 2013-02-23 18:08

that i will fully understand
Forget it, it's NP-complete.

Name: Anonymous 2013-02-23 18:27

I'm going to take a shit

Name: Anonymous 2013-02-23 18:38

>>3

faget explain it first

Name: Anonymous 2013-02-23 19:22

>>4
you sit down and push

Name: Anonymous 2013-02-24 2:57

>>3-5
excellent shitposting, please post more

Name: Anonymous 2013-02-24 5:40

Skeletal animation is useless for voxels and all modern graphics would be voxel, cuz voxels allow faster raytacing, dynamic environment and higher detail.

Name: Anonymous 2013-02-24 6:25

get a paid teacher :D

Name: Anonymous 2013-02-25 8:04

>>7
Not true. Skeletal animation still works with voxels

Name: Anonymous 2013-02-25 8:11

voxels? Are they like cloud computing, ruby on rails, html 5, and all that other kiddie shit?

Name: Anonymous 2013-02-25 8:15

>>10
Voxels exists a long time ago. They were not taken seriously for games and other popular apps for the amount of processing power needed in comparison to polygons.

http://www.youtube.com/watch?v=XaUt31ooCXs

Name: Anonymous 2013-02-25 8:15

fuck voxels, fuck python, fuck javascript gaming. i hate your easy-as-fuck lagging shit. fucking idiots learn some C

Name: Anonymous 2013-02-25 8:26

>>12
I know C already. I just don't have to use it anymore. Also, the library in >>11's video is in C.

Name: Anonymous 2013-02-25 8:39

>>9
No. You'll have to do some complicate interpolation to simulate skin tension at joint points.

Name: Anonymous 2013-02-25 11:31

>>14
Skin tension at joint points at zero distance of black holes.

Name: Anonymous 2013-02-25 14:24

>>1
Read how it's done in DirectX, then how it's emulated in OpenGL.

Name: Anonymous 2013-02-25 14:54

hi figgidz, i'm op and im back. i figured out how to do it lol

Name: Anonymous 2013-02-25 14:55

hi ``faggot'', go Back to /g/, please.

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