I'm talking about /prog/ related jobs obviously. I mean, it's one of the most demanding in terms of work and one of the least secure in terms of profit whether you publish the games yourself or through a known publisher.
Name:
Anonymous2013-01-17 7:34
Game dev. in a huge clusterfuck company is not that different than working on COBOL code for a bank or whatever. You have no creative input, you don't really do anything besides being a code monkey translating the ideas of some into a formal language.
Being an indie dev is... like making a movie. You need passion and creativity beyond your coding skills.