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Is game development the worst possible job?

Name: Anonymous 2013-01-16 10:40

I'm talking about /prog/ related jobs obviously. I mean, it's one of the most demanding in terms of work and one of the least secure in terms of profit whether you publish the games yourself or through a known publisher.

Name: Anonymous 2013-01-16 15:48

>>12
Rubbish. Think about all the work that goes into designing file formats, network protocols, rendering techniques, game physics, etc. Unless you're yanking all that from another game and simply replacing the assets, how do you expect to get anywhere with your project?

If you don't have the assets developed by artists, you don't have a game. If you don't have a way to tie those assets together, you don't have a game.

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