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struct sockaddr rant

Name: Anonymous 2012-12-27 1:50

When I look in netinet/in.h on my system it's defined with the type uint32_t. Over here (http://www.beej.us/guide/bgnet/output/html/multipage/sockaddr_inman.html) it's defined as an unsigned long. Why wouldn't they do what they did with IPv6 addresses and just using an array of chars? If they're already using the assumption that CHAR_BIT is 8 for IPv6, why carry the extra, unnecessary assumption that the implementation provides a 32-bit integer type?

The only reason I can really think of is to ensure portability to platforms that use larger chars, but since they aren't going to work with IPv6 structs, why not redesign IPv4 structs?

And if we're fixing that, why not change the following functions:

uint32_t htonl(uint32_t hostlong);
uint32_t ntohl(uint32_t netlong);


to something like:

void *htonl(void *dest, unsigned long val);
unsigned long ntohl(const void *src);


/end rant

Name: Anonymous 2012-12-27 11:32

>>1
assuming void* is 32 bit or wider
Also you're shit at designing APIs.

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