Name: Anonymous 2012-10-17 0:36
What's a good language to get started with making a 2D game? I'd like it to be multiplatform, and I only have experience in Java and C. I'm not stupidly brave enough for the latter, nor stupidly stupid enough for the former, so I'm not going to try to make a full game with either of those languages,
I'd prefer a language that has a lot of structure, with semicolons and brackets and whatnot, so C++ seemed like a good choice. However, the multimedia library for it that seems the most supported, SFML, has major issues with certain ATI cards (including my own), and while I've heard that those issues are fixed in the upcoming version, it's still an upcoming version, so other things about it might be buggy and are subject to change.
Is there any system set up that will allow me to make a 2D, sprite-based game without oversimplifying things? I want to work through most of the logic and code myself, but I don't want to write the code for how to read in an image file or something like that.
I'd prefer a language that has a lot of structure, with semicolons and brackets and whatnot, so C++ seemed like a good choice. However, the multimedia library for it that seems the most supported, SFML, has major issues with certain ATI cards (including my own), and while I've heard that those issues are fixed in the upcoming version, it's still an upcoming version, so other things about it might be buggy and are subject to change.
Is there any system set up that will allow me to make a 2D, sprite-based game without oversimplifying things? I want to work through most of the logic and code myself, but I don't want to write the code for how to read in an image file or something like that.