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Why use signed integers?

Name: Anonymous 2012-09-26 12:17

I've noticed that, in quite a few MMORPGs, the stackable item/money cap is (2^31)-1, or 2,147,483,647.

But why use a signed integer? Do you really need negative amounts of items?

Why not use unsigned integers and then have the cap be (2^32)-1?

Name: Anonymous 2012-09-27 20:31

>>23
Just because a server uses a 64-bit CPU and OS doesn't mean its users do. Many people still use old CPUs with 32-bit bus widths, and thus still use 32-bit OSes and require 32-bit game clients.

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