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How much math?

Name: Anonymous 2012-09-12 1:01

Hello, /prog/. I'm currently going to school for computer science, and I was curious as to how math-intensive real-world programming is. Can you get by just being comfortable with arithmetic and algebra? Or do you need to be able to do Calculus and Trigonometry like a professional to actually be able to be good and employable?

Name: Anonymous 2012-09-12 19:25

>>40
Wrong again. Stating that my posting that's pointing out the only good post in this thread as shitposting in and of itself is you defending shitposting on this board by proxy.

If that's not simple enough to understand; what this means is you probably should head back to /g/, or reddit or wherever the fuck you new /prog/ drainage refuse flood from.

Name: Anonymous 2012-09-12 20:15

>>41
Now you've got 3 shitposts.

Name: Anonymous 2012-09-12 20:54

>>42
You really need to go back to /b/. Your routine is not cute. Here, I'll help. http://4chan.org/b/

Name: Anonymous 2012-09-12 22:41

>>43
You really need to go back to 4-ch. Your shitposting is not cute. Here, I'll help. http://4-ch.net/dqn/

Name: Anonymous 2012-09-12 23:03

>>8

I'm interested in your analogy here. Here is an example of an isomorphism:

The group of the real numbers with the operation of addition is isomorphic to the group of the positive real numbers with the operation of multiplication. One isomorphism is f(x) = e^x.

Proof:
f(x+y) = e^(x+y) = (e^x)*(e^y) = f(x)*f(y)
f is an onto function from R to (0, \infty). It is also one to one.


>>12

OpenGL might create matrices for the transformations you want, but if you don't understand that concept of composing transformations and how they can collapse to a single matrix through multiplication then the API isn't going to make much sense to you. And you never know when some property of how affine coordinates are implemented could end up being important. Ultimately, if you don't understand the functionality of the library, you wont be able to use it effectively. In fact, it isn't that hard to implement OpenGL in software, although you would never use such an implementation unless the hardware wasn't available for some reason. It isn't the implementation that is difficult, but rather the concepts employed in the interface. There are other components to a game engine besides the rendering. Similarly, there are libraries for physics, AI, etc. But in order to integrate these libraries into the game you want to build, you need to have a deep understanding of their functionality. Sometimes you can still treat the library as a black box, and sometimes learning how to use the library is just as difficult as implementing it.

Name: Anonymous 2012-09-12 23:35

>>44
I'm not from 4-ch, and it's deader there now than it was years ago. You have a very warped sense of what's considered actual shitposting. And if this is your idea of trolling, you're not very good at it.

Name: Anonymous 2012-09-13 0:01

>>45
OpenGL might create matrices for the transformations you want, but if you don't understand that concept of composing transformations and how they can collapse to a single matrix through multiplication then the API isn't going to make much sense to you.
Math is all about recipes, random search and black box functions, where yous just supply value and get result. You dont have to understand how your brain works to use it, same with a good API - it just works.

Name: Anonymous 2012-09-13 0:11

>>47
look at this dude:
http://www.youtube.com/watch?feature=player_detailpage&v=1GqZkZjhRMk#t=447s
that is a typical algebraic puzzle, but the dude completely solves it by random clicking. Same with math - you can do a rotation by just brute-forcing the trigonometry-table, without knowing anything about math.

Name: Anonymous 2012-09-13 0:24

>>47
My main point wasn't that you needed to understand how the API worked, but that you needed to understand what it does, which is sometimes just as hard as understanding how it works.

>>48
no. just no.

Name: Anonymous 2012-09-13 0:30

>>49
you needed to understand what it does
I doubt it's that hard to understand what your brain does.

Name: Anonymous 2012-09-13 0:33

>>50
A pole will stick firmly into a mound of dirt.

Name: Anonymous 2012-09-13 2:10

More math is always great, it's usually applicable to everything.

Name: Anonymous 2012-09-13 2:12

>>52
applicable to everything.
if the only tool you have is a hammer, everything looks like a nail.

Name: Anonymous 2012-09-13 2:55

if the only tool you have is a ruby, everything looks like a snail.

Name: Anonymous 2012-09-13 3:09

You need to know calculus, category theory, and basic topology

Name: Anonymous 2012-09-13 4:54

>>46
Actually it's the purest sense in all the net, and especially here, however since you are a recent 4-ch refugee your perception is muddled. Enjoy your delusion and kettle blackcasting.

Name: Anonymous 2012-09-13 7:06

>>55
why topology?

Name: Anonymous 2012-09-13 8:40

>>56
recent 4-ch refugee
An oxymoron if I ever heard one. Seriously, are you even trying?

Name: Anonymous 2012-09-13 11:37

>>57
because the image of a continuous function defined on a compact domain X to R will be a compact subset of R, and thus, bounded and closed. Meaning f will always obtain a maximum and a minimum.

Name: Anonymous 2012-09-13 11:53

>>57
>>59
duh, fucking idiot

Name: Anonymous 2012-09-13 12:25

>>58
please stop shitposting thanks.

Name: Anonymous 2012-09-13 13:22

>>61
You're talking to that mirror again.

Name: Anonymous 2012-09-13 15:50

>>62
Irony is that >>61 isn't even me, you're in dire need of a mirror though.

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