Name: Anonymous 2012-09-06 15:15
Hey /prog/, I'm writing a cross-platform OpenGL application which does some off-screen rendering. I've found two ways of doing that - with pbuffers and with FBOs, the latter is preferable. I want old videocards to be supported too.
Now tell me, which technique should I use? Do the older videocards support FBO? Do they support pbuffers?
Thanks.
Now tell me, which technique should I use? Do the older videocards support FBO? Do they support pbuffers?
Thanks.